NEW
LA RPG ORDER
Engineer Order
The following is based on
a premise from JulianDracos@worldnet.att.net.
Your comments are solicited.
Engineer: Low Middle to Low Upper
Society: The engineer guild typically exists in appreciable
numbers only in urban areas. Although individual persons
belonging to the order can be found in virtually any place,
lodges are located in large towns and cities only. The three
main area Engineers can be found are in large urban areas,
ports, and military installations including castles and strongholds.
Engineer Order
persons are typically recognized by the Mage, Mariner, Noble,
and Soldier Orders. Although there is no real benefit
an engineer will typically belong to one of three groups:
1) Mechanical engineers, the largest group, are those that
work on machines and devices of that nature, including siege
engines. Such persons have Metallurgy Ability 2)
Civil engineers, the second largest group, that plan and oversee
the construction of such things as communities, buildings,
roads and streets, bridges, aqueducts, sewers, and of course
castles and military fortifications. Such persons have Learning
Ability. (In dwarf and gnome communities especially, civil
engineers work on mining projects.) 3) Marine engineers that
design port facilities and waterborne vessels. Such
persons have Waterfaring Ability.
Outside of the Royal engineers that work
for monarchs, most of the guilds will be trade ones.
The required abilities are: Mechanics,
Pantology, Evaluation, Physique.
12th Rank, Mechanical Tinkerer. Mechanics
only possessed. No benefit save contact.
11th Rank, Mechanic.
Mechanics and Pantology possessed. Guild membership
available. Add 1 point each to Mechanics and Pantology Ability.
10th Rank, Student Engineer. Mechanics,
Pantology, and Evaluation possessed. Add 1 point each
to Mechanics, Pantology, and Evaluation Ability. Gain
three engineering books and instruments necessary for work
(plumb line, surveyor’s rod, transept, drafting materials,
etc.).
9th Rank, Apprentice Engineer. All four
required abilities possessed. Add 2 points to all the
required abilities, but addition to Mechanics Ability can
not then cause the Avatar to move to a higher (numerically
lower) Rank. If this would occur, limit addition to
the last point total in the category, i.e. 60, 70, etc.
8th Rank, Journeyman Engineer. Mechanics
at 61. Gain the Ability at 20, or add 10 to it if already
possessed, that is needed to belong to one of the three specific
groups of the Order: Metallurgy for the Mechanical Engineer,
Learning for the Civil Engineer, or Waterfaring for the Marine
Engineer.
7th Rank, Junior Engineer. Mechanics at
71. Add 2 points to each of the other three required
Abilities and the group-specific Ability as well.
6th Rank, Engineer. Mechanics at 81. Gain
Scrutiny Ability at 20, or add 10 to the Ability if already
possessed.
5th Rank, Senior Engineer. Mechanics at
91. Add 3 points to each of the other three required Abilities
and the group-specific Ability as well.
4th Rank, Expert Engineer. Mechanics at
101. Gain Planning Ability at 20, or add 10 to the Ability
if already possessed.
3rd Rank, Master Engineer. Mechanics at
111. Add 4 points to each of the other three required
Abilities and the group-specific Ability as well.
2nd Rank, Past Master Engineer. Mechanics
at 121. Gain Creativity Ability at 20, or add 10 to the Ability
if already possessed.
1st Rank, Grand Master Engineer. Mechanics
at 131. Add 1 point to each of the other three required Abilities
and the group-specific Ability; gain Chivalry Ability at 20,
or add 10 to the Ability if already possessed. |