Lejendary Adventures
The Home of Lejendary Adventures RPG here at Dragonsfoot.
Section Editor: Steve Yates steve@dragonsfoot.orgForum support for this section available.
Beasts of Lejend
LEJEND MASTERS’ SPECIAL INFORMATION

Including New Creatures Added to the System not Found in the Core Book

By Gary Gygax

© 2001 Trigee Enterprises Company.  All rights reserved.

Version 1.0

Not a few Lejend Masters have called for more detailed information regarding the creatures encountered in the LEJENDARY ADVENTURETM game.  This is reasonable and useful, so here you have it.

The information is presented in tabular form.  The explanations for each heading are given immediately hereafter.  Note that the Cunning and Intellect portion is applicable only in a subjective manner as the LM determines, so it has a more lengthy explanation and benchmark table of its own.

Note: The information provided is for the average specimen of creature indicated.  The LM is advised that the variation in size from individual to individual within a species can be +/-10%, more if seen fit by the LM.

Length/Height:

The general size of the creature in regards its standing height or length, its girth, etc.

Weight:

The average weight of the typical creature indicated.

Quadrupedal Movement:

A quadruped has a lower height than a biped.  Some bipeds are capable of quadrupedal movement and vice versa.  The capacity to stand and/or move bipedally or quadrupedally affects movement considerations and the capacity to avoid combat.  For example, a tall biped in pursuit might be avoided by Avatars moving along a low passage, but not if that creature can drop to all quadrupedal (or multipedal) stance and follow thus.  Similarly, climbing a tree is a sure way to avoid attack by a bull, but a bear able to stand bipedally might be able to reach the one seeking to avoid it. 

Cunning and Intellect:

Cunning is the capacity to demonstrate defensive-protective and offensive-aggressive behavior that resembles intelligent thinking, but only, or mostly, in the areas noted.  Cunning is demonstrated in wild creatures in their capacity to avoid hunters and/or in their own hunting techniques.  It relies primarily on instincts and senses with what must be some cognitive input from memory (learned behavior) and situational analysis.

Intellect is thinking and reasoning, reference to memory, tool use; at higher levels it includes idea communication, planning, writing etc.  It applies to all situations, but in regards to most only 10% of the rating is applicable as a percent chance for using pure intellect as a means of doing something successfully, solving a problem.

The definition of intelligence is most difficult to accomplish.  It is not possible to offer more than the guidelines on the table below, and from the scores shown the Lejend Master must use his or her own cunning and intellect to apply the ratings to game situations.  The following extract regarding from the yet-to-be-published LEJENDARY ASTEROGUESTM Game Lejend Master’s Lore, Volume I, might be of some use in assessing intellect.

Semi-Intelligent Creatures:

It is important to distinguish semi-intelligent creatures and operate them in a manner other than that ordinarily used for the basic “animal intelligence” ones.

As the expert Legend Master varies the words and actions of intelligent creatures encountered in play, so too must the next thinking level of life forms be treated is special and unique manner.  One would not assume the role appropriate to an enraged bear when playing the role of an innkeeper.  It is as generally inappropriate to don the trappings of a philosopher or a wombat when enacting the part of some semi-intelligent creature.  There is a clear dividing line that separates the bright from the instinctive, and to understand where this line is drawn enhances your ability as a Legend Master to provide appropriate, interesting, and challenging play in the campaign.

By way of definition, semi-intelligence is intellectual and manipulative capacity above that of an animal such as a crow, but less than that of even a stupid human.  A chimpanzee, for example is semi-intelligent in this definition, even lacking the manipulative capacity of opposing thumb and forefinger.  A discussion of this topic was held on the author’s online List, and some interesting comments were made by subscribers who examined the list of those things posed as being qualifiers for semi-intelligence.  One thing was clear from this exposure.  The concept of semi-intelligence is not a well-defined one in most persons’ minds.

Semi-intelligent creatures should pose a special threat because of their ability to reason and plan defense and attack, use tools and weapons to carry out such activity.  The greater the number of qualifications of semi-intelligence possessed by the creature, the nearer it is to being fully intelligent.

Here are the identifiers used to determine semi-intelligence:

1.  Communication: The ability to communicate by sound or other means, with at least 12 different basic concepts thus conveyed, such as: Attack, close/near, come, down, far/distant, few/small, foe, follow, food, friend, go, help, hide, hunt/seek, hurry/fast, kill, look, many/large, one, quiet/silence, run, stop, up.

2.  Planning: The ability to plan for and organize necessary activities such as hunting/attack and defense.

3.  Cooperation: The ability to act with others or its kind, or associated with its kind, in order to improve the chances for success of some necessary activity ranging from hunting or gathering to shelter acquisition and defense.

4.  Abstraction Recognition: The capacity to equate a depiction, symbol, or similar model of a thing with the actual area or thing in question.  Thus, for example, a map scratched in the dirt is understood to represent in small scale an area that is elsewhere.

5.  Bartering: The capacity to understand the benefit of and employ the use of the exchange of things, services and/or goods for goods and/or services.  Rather than doing all that is needed to provide for needed or wanted things, barter allows for exchange of available, excess goods or services for some of those needs and wants, thus assuring a complete or better provision of necessities and even luxuries of a sort.

6.  Tool Use: The capacity to use objects as tools, and the term includes weapons, a tool of hunting or combat, so as to perform tasks that would otherwise not be possible, or to enhance performance of otherwise possible tasks.

7.  Gaze Awareness: Relating Gaze (or other sensory attention) to Attention: The capacity to understand that gaze equals attention, and to observe the direction and object of gaze so as to know where attention if fixed.  This ability enables the capable individual to determine the potential threat of a possible enemy, or to be alerted by the gaze of another, whether of the same or different species.

8.  Pointing Awareness: Relating physical pointing to an area or object thus indicated: The capacity to understand than another is indicating some important thing by the act of pointing, and that attention should be given to the thing pointed to.

9.  Shelter Construction: The capacity to construct some form of physical shelter against the elements, and/or possibly enemies.

10.  Clothing: The capacity to employ animal, vegetable, or mineral material(s) for the protection of the wearer against the elements and also against physical Harm from enemies.

A creature possessing most, if not all, of these capacities is at least semi-intelligent.

The semi-intelligent creature demands that the Legend Master take its part and represent it in play on a basis commensurate with its intellect.  This means that the creature is to be played with such cunning and ingenuity in all of its actions as matches its nature, numbers, capacities, and so on.  For example, a pack of wolves will always behave in a certain way, depending on their number, hunger, etc.  The semi-intelligent creature is less predictable and will indeed attempt surprises in regards attack and defense.

In regards to cunning possessed by creatures with intellect, it is always of a 5 or higher rating, but it varies by individual, not species.  In regards to defensive-protective and offensive-aggressive situations, the cunning rating might well be added to the 10% base intellect score to find a probability.

Where applicable a cunning rating will be shown with an Intellect one thus: 11/50

Cunning/Intellect Table:

0

earthworm

1

insect such as a mosquito

2

fish

3

chicken or pigeon

4

opossum, porcupine, or skunk

5

bovine

6

typical deer or horse

7

typical dog or typical feline

8

bear, a spider

9

man-eating feline of wolf

10

yena, jackal or rat

11

an-eating bear or a weasel

12

coyote or fox

13

an otter or raccoon

14

a crow or raven

15

a pig

16

a glutton/wolverine

17

an animal familiar of any sort, many monsters

18

(Alien?)

19

(Dr. Fu Manchu?)

>Intellect begins, cunning ends but can operate in conjunction with intelligence.<

20

a monkey—group communication

30

a baboon—group attack & defense

40

an orangutan—rudimentary planning

50

a gorilla—idea communication by actions

60

a chimpanzee—rudimentary tool use

70

a very stupid person—limited speech communication

80

a stupid person

90

a dull person

100

an average person

110

an above average person

120

a bright person

130

a very bright person

140

a near-genius person

150

a genius person

160

supra-genius

170

“Adept” intellect

180

lesser deital

190

godlike

200

greater deital

CREATURE LIST, ALPHABETICALLY

Creature

Length/Height

Weight

Quadrupedal Movement

Cunning or Intellect

Adder

2’- 4’

1# - 4#

slithering

6

Adhere ant

0.1 oz.

hexapedal

1

Aetherowl

/4’; 10’ wing span

40#

bipedal hop, flight

10/60

Alf

6.5’ – 7.5’

190# - 300#

crawling only

?/130

Amoeboids

       

Clear amoeboid

c. 4’ x 6’

50# - 60#

no, flowing motion

15

Dark amoeboid

c. 5’ x 7’

75# - 90#

no, flowing motion

15

Wallflower amoeboid

c. 7’ x 9’

110# - 130#

no, flowing motion

15

Anaconda

15’ - 35’

100# - 750#

slithering

6

Ape, gorilla bull

/6.5’

425#

usual

?/50

Gorilla female

/5’

250#

usual

?/50

Chimpanzee female

/3.5’

150#

usual

?/60

Chimpanzee male

/5’

250#

usual

?/60

Orangutan female

/4’

200#

usual

?/40

Orangutan male

/5’

300#

usual

?/40

Arborum

/3.33’ - 4.5’

50# - 70#

crawl only

?/105+

Asp

1’-2’

0.5# - 1#

slithering

6

Baboon, male

/4’

150#

usual

12/30

Baboon female

/3’

75#

usual

?/30

Mandrill female

/3.5’

100#

usual

?/30

Mandrill male

/4.5’

175#

usual

12/30

Barracuda

 

see listing for Fish, barracuda

   

Basilisk

11’ – 18’

100# - #260

if necessary

10/20

Bear, brown

/9’ – 12’

900# - 1,500#

usual

8

Black

/6’ – 8’

600# - 800#

usual

8

Grizzly

/8’ – 10’

800# - 1,200#

usual

10

Polar

/8’ – 11’

700# - 1,100#

usual

9

Beetle

       

big

1 oz.

hexapedal or flying

1

huge

3#

hexapedal or flying

2

Bestial

       

Clawed

/4.5’

100#

if necessary

9/30

Immature

/3.5’

60#

if necessary

8/30

Fanged

/5’

125#

if necessary

8/40

Immature

/3.75’

75#

if necessary

7/40

Hoofed

/5.5’

150#

if necessary

11/20

Immature

/4’

100#

if necessary

10/20

Horned

/6’

175#

if necessary

8/40

Immature

/4.5’

110#

if necessary

7/40

Mandibled

/4’

125#

if necessary

8/20

Immature

/3’

80#

if necessary

7/20

Pincered

/5.75’

175#

if necessary

11/50

Immature

/4.25’

110#

if necessary

10/50

Spined

/4.25’

110#

if necessary

6/30

Immature

/3.25’

70#

if necessary

5/30

Tusked

/5.25’

200#

if necessary

5/20

Immature

/4’

125#

if necessary

4/20

Blackrat

       

Average

1.5’ with tail

3#

usual

10

Robust

2.5’ with tail

10#

usual

14

Blackroot

/3’ d./3’

n/a

n/a

17/80

Blindsnake

15’ - 20’+

500# - 1,100+#

slithering

3

Boa constrictor

13’ - 20’

40# - 200#

slithering

6

Boa, subterranean

25’ - 32’

150# - 325#

slithering

6

Boar, wild

4’ - 6’

400# - 700#

usual

14

Peccary

2’ - 3’

75# - 150#

usual

13

Robust

5’ - 7’

500# - 850#

usual

14

Warthog

4’ - 5’

300# - 450#

usual

14

Boggart

2.5’ - 3’

30# - 45#

crawl only

15+/100

Bog Hopper

4’, 1’ d.

80#

lateral fly or swim

3

Brain Imp

/3’

40#

crawl only

17/140+

Brownie

/2.25’ - 2.75’

30# - 45#

crawl only

6+/90

Bull

7’ - 8’

1,000# - 1,350#

usual

5

bull aurochs

7.5’ - 8.5’

1,250# - 1,600#

usual

5

bull bison

7.5’ - 8.5’

1,500# - 1,850#

usual

5

bull buffalo

7’ - 8’

1,400# - 1,750#

usual

5, Cape 8

bull gaur

8.5’ - 9’

1,600# - 2.050#

usual

5

bull gnu (wildebeest)

6’ - 7’

700# - 900#

usual

5

bull hartebeest

5.5’ - 6’

500# - 700#

usual

5

musk ox bull

5’ – 5.5’

600# - 750#

usual

5

yak bull

5.5’ – 6.5’

800# - 1,000#

usual

5

Bullkopf

15+’

1,500+#

swimming-wiggling only

2

Bull Thistle

10 ’- 15’

30# - 50#

tripedal stalks

5

Bullwhip Scorpion

3’, +3’ sting, 9’ whip

75#

multipedal only

6

Bushmaster

8’ - 11’

15# - 30#

slithering

6

Cave coneshell

2’-3’ +3’ tube

30# - 45#

pseudopod crawl

2

Centaur

7+’/7+’

750# -1,000#

usual

?/100

Bucentaur

8+’/8+’

1,000# -1,250#

usual

?/90

Stacentaur

6+’/6+’

400# -500#

usual

?/110

Centipede

0.5 ’- 1.5’

a few ounces

myriapedal movement

3

Chimera (typical)

7’/5’

600#

usual

17

Chimera, triple

20’

3,000#

usual

17

Clodreg

       

Favored

/5.25’

125#

not possible

7/70

Monitor

/5.5’

160#

not possible

9/90

Preceptor

/6.5’

250#

not possible

13/130

Soldier

/5’

110#

not possible

5/50

Warden

/6’

200#

not possible

11/110

Cobra

8’- 15’

15# - 50#

slithering

6

Cockatrice

2’/6’

12#

bipedal bird movement

17

Condor

4.5’/13’ wing spread’

45#

bipedal hop, flight

5

Coral snake

1’ - 2’

.5# - 1#

slithering

6

Cougar

4.5’ +tail

175+#

usual

7

Crayfish, giant

4’ or more

60# or more

multipedal & swimming

3

Crocodile

6’ - 13’

275# - 1,500#

usual

7

Alligator

5’ - 12’

200# - 1,000#

usual

6

Cayman

5’ - 11’

175# - 800#

usual

6

Salt water crocodile

9’ - 16’

850# - 2,500#

usual

7

Cuttlecatfish

9’ - 14’

700# - 1,250#

swimming-wiggling only

10

Darkveil

up to 20’ x 12’

up to 24#

n/a

17

Deathfriend

5’ - 8’

100# - 250#

usual

7

Death Root

5’ d./30’

n/a

n/a

17/110

Deital Minion

/4’ - 12’

100# - 2,500#

as needed

15/150

Demon

 

see also Spirits of Nether Dimensions, Malign, Ordinary

   

Gaabulo

400#

crawl only

19/110

Demon, Deital

       

Demon, Akhakhazu

13’ - 18’

650# - 900#

multipedal

19/130

Demon, Ekimmu

/7’ - 8’, 20’ wing span

300# - 400#

crawl only

19/130

Demon, Namtar

/8.5’ – 9.5’, 24’ wing span

350# - 475#

crawl only

19/130

Demon, Rabisu

/7.5’ – 8.5’, 22’ wing span

325# - 450#

crawl only

19/130

Demon, Serpent

see Serpent Demon

     

Demoniacal Hybrids

       

Agrue

/5.5’ ­- 6.5’

175# - 250#

double-speed crawl

17/100

Banecreeper

/4.5’ ­- 5.5’

100# - 150#

as needed

17/110

Darkgaunt

/6.5’ - 7.5’

175# - 250#

double-speed crawl

17/90

Dread

/7’ - 8’

250# - 300#

double-speed crawl

17/80

Harquad

/5’ - 6’, 15’ wing span

125# - 175#

double-speed crawl

17/70

Nightslinker

/4’ - 5’

100# - 150#

as needed

17/90

Pang

/6’ - 7’

225# - 325#

double-speed crawl

17/80

Prowler

/7.5’ - 8.5’

350# - 450#

as needed

17/120

Skulk

/4.5’ - 5.5’

125# - 175#

as needed

17/70

Soucouyant

human range

human range

as desired

19/100

Dog (average) or Coyote

2.5’ +tail

50#

usual

7 or 12

Dog, guard

3’ +tail

100#

usual

7

Dog, lg., hunting

4’ +tail

150# - 200#

usual

7

Dog, war

3.5’ +tail

175#

usual

7

Dog, wild

2.5’ +tail

50#

usual

7

Dog, wild, hunting

3’ +tail

75#

usual

9

Hound, gigantic

6’/5’

350#

usual

9

Dragon

       

Air, red

30’

1,050#

usual

14/110

Air, green

40’

1,450#

usual

15/120

Air, violet

50’

1,900#

usual

16/130

Air, blue

60’

2,500#

usual

17/140

Air, white

70’

3,200#

usual

18/150

Air, black

80’

4,000#

usual

19/160

Water, red

30’

1,950#

usual

13/100

Water, green

40’

2,700#

usual

14/110

Water, violet

50’

3,400#

usual

15/120

Water, blue

60’

4.350#

usual

16/130

Water, white

70’

5,200#

usual

17/140

Water, black

80’

6,500#

usual

18/150

Earth, red

30’

1,650#

usual

14/90

Earth, green

40’

2,200#

usual

15/100

Earth, violet

50’

2,850#

usual

16/110

Earth, blue

60’

3,400#

usual

17/120

Earth, white

70’

4,250#

usual

18/130

Earth, black

80’

5,000#

usual

19/140

Drake

       

Firedrake, immature

20’+

2,000#

usual

15/80

Firedrake, small

40’+

4,400#

usual

16/90

Firedrake, average

60’+

7,200#

usual

17/100

Firedrake, large

80’+

10,400#

usual

18/110

Firedrake, huge

100’+

14,000+#

usual

19/120

Icedrake, immature

20’+

1,600#

usual

15/80

Icedrake, small

40’+

3,600#

usual

16/90

Icedrake, average

60’+

6,000#

usual

17/100

Icedrake, large

80’+

8,800#

usual

18/110

Icedrake, huge

100’+

12,000+#

usual

19/120

Noosedrake, immature

20’+

1,800#

usual

15/80

Noosedrake, small

40’+

4,000#

usual

16/90

Noosedrake, average

60’+

6,600#

usual

17/100

Noosedrake, large

80’+

9,600#

usual

18/110

Noosedrake, huge

100’+

13,200+#

usual

19/120

Slimedrake, immature

20’+

1,750#

usual

15/80

Slimedrake, small

40’+

3,900#

usual

16/90

Slimedrake, average

60’+

6,350#

usual

17/100

Slimedrake, large

80’+

9,300#

usual

18/110

Slimedrake, huge

100’+

13,000+#

usual

19/120

Dream Lurker

/7’

n/a

at will

17/120

Dunnie

/2.33’ - 2.9’

30# - 45#

crawl only

12+/90

Dzunkhwa

/7.5’ - 8.25’

1,000# - 1,750#

crawl only

9+/70+

Immature (male ogre)

/6’ - 7’

600# - 1,000#

crawl only

15+/70+

Eagle

/3’, 7’ wing spread’

25#

bipedal hop, flight

6

Eel, electric

4’ - 7’

8# - 25#

swimming-wiggling only

3

Eel, moray

12’ - 15’

80# - 120#

swimming-wiggling only

5

Elemental

       

Devati, air

/9’ - 18’

500# - #5,000

no, but lateral flying

17/140

Efriti, fire

/9’ - 18’

600# - #6,000

yes

19/130

Jinni, earth

/9’ - 18’

800# - #8,000

yes

16/120

Maridi, water

/9’ - 18’

700# - #7,000

flowing movement

18/110

Elephant, bull

/8’ - 11’

8,000# - 12,000#

usual

17

elephant, cow

/7’ - 9’

6,000# - 9,000#

usual

17

loxodont bull

/9’ - 13’

9,000# - 14,000#

usual

16

loxodont cow

/8’ - 10’

7,000# - 10,000#

usual

16

mammoth bull

/10’ - 14’

11,000# - 18,000#

usual

15

mammoth cow

/9’ - 11’

9,000# - 12,000#

usual

15

mastodon bull

/8’ - 11’

9,000# - 14,000#

usual

14

mastodon cow

/7’ - 9’

7,000# - 10,000#

usual

14

pygmy elephant

/4’ - 6’

1,000# - 2,500#

usual

19

Elf

6’ - 7’

160# - 250#

crawling only

?/110

Elk (wapiti), bull

/5.5’ shoulder

1,000#

usual

5

caribou, buck

/5’ shoulder

600#

usual

5

deer, buck

/4.5’ shoulder

450#

usual

5

moose (elk), bull

/6’ shoulder

1,500#

usual

5

reindeer, buck

/4’ shoulder

300#

usual

5

Faun

/5’ - 5.5’

150# - 200#

no, but crouching run

19/130

Satyr

/5’ - 6’

125# - 200#

no, but crouching run

18/120

Fer-de-lance

6’-9’

10#-20#

slithering

6

Fir Darrig

35#

as needed

15/120

Fire Toad

4’, 3’ wide

80#

lateral fly or swim

3

Fish, sm.., man-eating

0.5+’

0.5+#

swimming only

2

Fish, sm.., poisonous species

1+/-’

1+/-#

swimming only

2

Fish, gar

5’ - 9’

20# - 80#

swimming only

4

Fish, barracuda

6’ - 10’

25# - 125#

swimming only

2

Fish, pike, huge

4.5’ - 8’

15# - 60#

swimming only

2

Flatadder

5’ - 8’

15# - 30#

slithering

3

Flesh-borer Beetle

2’ - 5’

2 oz. – 8 oz.

hexapedal movement

3/70

Flunkh

30’/5’

20.000#

multi-cilia crawl

18

Fu (or Foo)

       

Fu, Dog-lion

6’ +tail

600#

usual

10/110

Fu, Lion-dog

3’ +tail

200#

usual

12/120

Gargoyle

       

Chthonic

4.5’

120+#

usual

19/60

Escalading

110+#

usual

18/70

Volitant

4.25’

100+#

usual

17/80

Giant, various species:

       

Giant

/9.5’ - 11’

1,750# - 3,500#

crawl only

16/70

Cephalocorn

/8.5’ - 10’

1,500# - 3,000#

crawl only

14/65

Cyclopean

/11’ – 12.5’

2,250# - 3,250#

crawl only

17/75

Ettin

/11’ – 13’

3,250# - 4,750#

crawl only

10/50 or 70

Giraffe

11’ shoulder, 20+’ tall

4,000+/-#

usual

5

Gloom-goer

3’ d., mutable

150#

as desired

17/40

Goblin

/5.5’ - 6.5’

200# - 400#

crawl only

9+/100+

Golem

       

Brass

/6’ - 8’

600# - 1,200#

crawl only

17

Bronze

/5’ - 7’

100# - 800#

crawl only

17

Charnel Heap

3.5’ d./3’

300#

amorphous crawl

17

Clay

/6’ - 8’

1,750#

crawl only

17

Coal

/4’ - 5’

90#

as desired

17

Crystal

/4’

600#

as desired

17

Feather

/6’

45#

as desired

17

Flame

/6’ = 1’-flames

80#

as desired

17

Fog

/8’ - 10’

90#

as desired

17

Frazil

/7’

1,200#

as desired

17

Gas

/8’ - 10’

90#

as desired

17

Graveyard

/7’

390#

crawl only

17

Ice

/6’ - 8’

1,250#

crawl only

17

Jack-o-Scarecrow

/6’ - 7’

90#

as desired

17/activator’s

Leather

/6’ - 8’

200#

crawl only

17

Living Doll

/1’

3#

crawl only

17

Mud

/6’ - 8’

1,500#

crawl only

17

Pitch

/5’

175#

crawl only

17

Plank

8’/4’

50#

usual

17

Rope

/4’ - 5’

50#

slithering

17

Runic

3’-7’

50# - 350#

crawl ony

17/90

Snow

/6’ - 7’

300#

not possible

17

Wrack

/6’ - 8’

350#

slithering

19

Gorgobos

7’ - 8’

1,750# - 2,500#

usual

6

Groswurm

16’ - 25’

240# -750#

slithering

6

Gryf

8.5’ +tail/18’ wing spread

800+#

usual on ground

10

Gryffon

8’ +tail/15’ wing spread

700+#

usual on ground

10

Harpy-Vulture

/7’/12’ wing spread

200+#

bipedal hop, flight

15/60

Hippogryf

/6.5’ shoulder/24’ wing spread

2,500+#

usual on ground

12

Hippokampos

12’ - 14’

950# - 1,250#

lateral swim

7/20

Hippoleon

10’ - 12’

700# - 900#

lateral swim

16

Hippopotamus, bull

14’/5’

5,000+#

usual

9

hippopotamus, cow

12’/4’

2,750+#

usual

9

Hobgoblin

/3.25’ - 4.25’

125# - 175#

crawl only

9+/100+

Hookthorne Shrub

4’ d./4+’

n/a

n/a

n/a

Horse, common

/5’ shoulder

1,000#

usual

6

Horse, charger/medium war

/5.5’ shoulder

1,850#

usual

7

Horse, courser/small war

/5.25’ shoulder

1,600#

usual

7

Horse, destrier/large war

/6+’ shoulder

2,200#

usual

7

Horse, draft

/6’ shoulder

2,000#

usual

6

Horse, pony horse/zebra

/4.25+’ shoulder

750#

usual

6

Horse, race

/5.5’ shoulder

1,200#

usual

6

Horse, riding mare

/5’ shoulder

900#

usual

6

Horse, riding stallion/quagga

/5.5’ shoulder

1,300#

usual

6

Horse, burro/ass

/3.5+’ shoulder

500#

usual

7

Horse, mule

/4.5+’ shoulder

850#

usual

8

Horse, pony

/3’ - 4+’ shoulder

350# - 600#

usual

6

Hound, Gigantic

see Dog

     

Huldra

/4.75 ’- 5.25’

80# - 160#

crawl only

9+/120+

Hydra

35’

2,750#

slithering

16

Geadra

37.5’

2,250#

slithering

14

Hyena

4’ +tail

200+#

usual

10

small species

3.25’ +tail

110+#

usual

11

Jaguar

5.5’ +tail

250+#

usual

7

Jaguar, red or tigre

6’ +tail

300+#

usual

7

Jellyfish

1 yard diameter

120#

float-swim only

1

Kangaroo, male

/6.5’

275#

possible

5

kangaroo, female

/5.5’

175#

possible

5

wallaby, female

/4.5’

100#

possible

5

wallaby, male

/5.25’

175#

possible

5

Kru-krad

/8’

750#

usual

13/50

Kulu

/12’, 30’ wind span

400#

lateral flying

17/120

Leglop Log (Tree)

7’- 10’

700# - 1,000#

n/a

1

Leopard

5’ +tail

200+#

usual

7

Leopard, snow

4.5’ +tail

150+#

usual

7

Leprechaun

1.5’

25#

crawling only

15+/12+

Lion

6.5’ +tail

550+#

usual

7

Lioness

6’ +tail

400+#

usual

7

Juvenile

5’ +tail

300+#

usual

7

Lion, black

7’ +tail

625+#

usual

7

lioness

6.5’ +tail

450+#

usual

7

juvenile

5.5’ +tail

350+#

usual

7

Living Dead

       

Cunning

       

Sepulch

human range

human range

as desired

19/100

Vampire

human range

human range

as desired

17/110+

Free-willed

       

Ghoul

human range

human range

as desired

11+/100+

Living Dead-Spirit and Material

       

Bruholak, volitant

human range

human range

as desired

19/120+

Nosferatu

human range

human range

as desired

19/100+

Lizard

       

large

4’ - 6’

50# - 90#

usual

4

very large

7’ - 9’

120# - 200#

usual

4

Lizard, giant subterranean

10’ - 12’

250# - 400#

usual

4

Lizard, Komodo Dragon-type

7’ - 12’

140# - 500#

usual

9

Loup Garou

see Werebeast

     

Lung-quai

15’/3’/10’ width

10,000#

possible

17/140+

Lutin

see Lyf

     

Lyf

6.25’ - 7.25’

175# - 275#

crawling only

?/120

Maelhound

4.5’ +tail

175# - 250#

usual

13/50

Madahm

4.75’/14’ wing spread’

50#

bipedal hop, flight

19/80

Mamba

6’-9’

10#-20#

slithering

6

Mandrakor

4’ plus tail

50#

usual, bipedal possible

10/130

Mandreagle

60#; f. 40#

usual, bipedal possible

10

Female

40#

usual, bipedal possible

10

Manimalia

       

Drudelo

275#

at option of creature

17/30

immature

3.5’

150#

at option of creature

15/30

Gibber

5.5’

300#

at option of creature

17/40

immature

3.25’

165#

at option of creature

15/40

Helovan

100#

at option of creature

17/30

Immature

2.25’

60#

at option of creature

15/30

Ladybug

5.5’

110#

crawling only

17/110

Immature (larva)

10’

340#

multipedal

10/20

Leatherman

5’ +2’ neck-head

300#

at option of creature

17/40

immature

3’ +1.5’ neck-head

170#

at option of creature

15/40

Maelmal

5.5’

225#

at option of creature

17/50

immature

3.25’

140#

at option of creature

15/50

Musteel

6.5’

175#

at option of creature

17/60

Immature

100#

at option of creature

15/60

Travail

6’; 10’ nose to tail

325#

at option of creature

17/30

immature

3.5’; 5.75’ nose to tail

325#

at option of creature

15/30

Widowblack

5.5’

125#

crawling only

17/120

immature

3.25’

70#

crawling only

15/120

Manticore

7’ +8’ tail

600+#

usual

17/90

Merfolk

/5.75’ - 7.25’

175# - 400#

lateral swim only

?/100

Sprat

/3.75’ - 4.75’

100# - 150#

lateral swim only

?/100

Moa

/10’ - 12’

350# - 500#

bipedal crouch

6

Moonshadow

4.5’ +tail

175+#

usual

17/60

Naiad, Quasi-

human female norm for both

crawl or lateral swim

15+/120+

 

Netherlarva

9’/3’

650#

slithering

17/20

Netherling

1.5’ - 3’

30#

as desired

15/50

Nether root

/50’, 3.5’ d.

n/a

no

17/110

Seedling (wild root)

/15’, .5’ d.

n/a

no

11/50

Nis

/3.75’ - 4.5’

135# - 180#

crawl only

11+/100+

Octopus, giant

40’ - 60’ incl. tentacles

2,000# - 3,500#

lateral swim

17/50

Ogre

/8’ - 8.75’

1,500# - 2,250#

crawl only

17+/70+

Ogre warhound

6’ +tail/4’ shoulder

500#

usual

16

Orcull

6.5’ - 7.5’

250# - 450#

at option of creature

17/50

Ostrich

/7’ - 9’

175# - 300#

bipedal crouch

4

Rhea

/4’ - 6’

75# - 150#

bipedal crouch

4

Owl, great horned

/1.75’, 4.75’ wing spread

12#

bipedal hop, flight

9

Pegasus

/6’ shoulder, 28’ wing span

1,200#

usual on ground

17

Pit mammoth, bull

/10’

12,500#

usual

16

Pit mammoth, cow

/9’

10,000#

usual

16

Python

15’-25’

50# - 225#

slithering

6

Qi-lin

12’ plus tail

1,200#

always in horse-like form

15/150

Quatmosmort

/6’, 5’d.

1,000# + kettle

no

13/90

Quickdeath Tree

30’ - 60’

n/a

n/a

n/a

Rattlesnake

4’- 9’

5# - 25#

slithering

6

Rhinoceros, black

15’/5’

#4,500

usual

5

eastern white

17’/5.5’

#7,000

usual

5

island

13’/4.5’

#3,000

usual

5

western white

19’/6’

#8,500

usual

5

Rukh

35’, 105+’’ wing span

12,000#

bipedal hop, flight

11

Scorpion, black

0.5’

3 oz.

octopedal movement

2

Scorpion, bullwhip

 

see Bullwhip Scorpion

   

Seadog

/6’

250#

lateral swim

15

Seahorse

17’ - 20’/10’ - 12’

3,000# - #4,500

swimming or usual

9

Sealion

6.5’ +tail

750+#

usual

11

Sea Serpent

       

Sea Serpent, large

105’ - 150’

#10,000 - 18,750#

lateral swim

5

Sea Serpent, small

32’ - 50’

#1,750 - 3,500#

lateral swim

9

Sea Troll

6.75’ - 7.5’

400# - #650

lateral swim

12+/100+

Sefer

6’ +tail, 20’ wing span

250+#

usual on ground

17

Sendings

       

Aether Beast

12’, half of this tentacles

500#

multipedal crawl

19/70

Nether Beast

/7’

400#

tripedal crawl

17/80

Sepi

71’ - 100’

#5,000 – 8,000#

lateral swim

5

Serpent Demon, Deital (Spirit Creature of the Nether Dimensions):

       

Sirrush

10’ - 20’/5’ - 10’

800# - 1,800#

usual

18/110

Serpent, sea

see Sea Serpent

     

Serpent, subterranean

see Subterranean serpent

     

Serref

7 +tail, 22’ wing span

225+#

usual on ground

17

Setsha

8’ plus necks & tail

750#

usual

10

Setrap

18’/4’/12’ width

16,000#

possible

17

Sha

7 +tail/4’

225+#

usual

17

Shadow lion

7’ +tail

750+#

usual

17/30

Shadow spider

4’ d.

50#

octopedal movement

17/20

Shadow tentacle

31’ - 50’

31# - 75#

slithering

17/30

Shadowisp

2’ +

2#

slithering

13

Shark

6’ - 9’

250# - 700#

lateral swim

2

large

10’ - 13’

750# - 1,500#

lateral swim

2

massive

15’ - 20’

1,750# - 3,500#

lateral swim

2

Shark, Gar

14’ - 23’

560# - 1,380#

lateral swim

5

Sharpik

5’ - 8’

100# - 160#

lateral swim

2

Silini

6’ - 7’

225# - 350#

crawl only

12+/90+

Urisk

6.25’ – 7.5’

250# - 450#

crawl only

17+/80+

Sineen

4.25’

110#

usual

17

Sisuyutlth

25’ +

250#

slithering

9

Slate slug

0.5#

pseudopodal crawl

1

Slime

       

Chameleon Slime

c. 4’ x 6’

40# - 50#

no, flowing motion

11

Flowing Slime

c. 3’ x 5’

25# - 30#

no, flowing motion

11

Lashing Slime

c. 5’ x 5’

50# - 60#

no, flowing motion

11

Snake

 

see by name of snake

   

Son of Ereshkigal

/12’

1,200#

spider scuttle

9/70

Spider, jumping

       

10” d.

as noted

1.5#

octopedal movement

9

20” d.

as noted

7.5#

octopedal movement

11

40” d.

as noted

40#

octopedal movement

13

80” d.

as noted

200#

octopedal movement

15

Spider, void

see Void Spider

     

Spider, web

       

10” d.

as noted

2#

octopedal movement

8

20” d.

as noted

10#

octopedal movement

10

40” d.

as noted

50#

octopedal movement

12

80” d.

as noted

250#

octopedal movement

14

Spirits of Nether Dimensions, Malign, Ordinary

       

Demon, (ordinary)

400#

at will

17/110

Demon imp

1.75’

35#

at will

16/105

Devil, (ordinary)

6’, 6’ tail, 15’ wing spread

225#

at will

18/120

Devil imp

1.25’, 2’ tail, 4’ wing spread

15#

at will

17/115

Fiend, (ordinary)

6,75’

350#

at will

19/120

Fiend imp

1.5’

30#

at will

18/115

Oni, (ordinary)

7.5’

600#

at will

15/100

Oni imp

2.25’

55#

at will

14/95

Springbat

1.5’, 4’ wingspan

10#

crawl only

7

Springbat, unnatural

2’, 5’ wingspan

30#

crawl only

7

Squid, giant

70’ - 100’ incl. whips

5,000# - 12,000#

lateral swim

17

Stone mantis

61’ - 80’, 10’ - 15’ d.

122,000# - 240,000#

slithering

1

Stone stalker

/6’ - 9’

1,000# - 6,000#

no

17/100+

Sub-human

/4.5’ - 5.25’

100# - 160#

crawl only

11+/70+

Subterranean serpent

75’ - 120’

4,500# - 8,500#

crawl only

17

Sundog

4’ +tail

225#

usual

12

Swamp dread

       

Juvenile

15’, 1’ d.

750#

slithering

2

Immature

30’, 2’ d.

1,800#

slithering

2

Adult

45’, 2.5’ d.

3,150#

slithering

2

Mature

60’, 3’ d.

4,800#

slithering

2

Huge

75’, 3.5’ d.

6,750#

slithering

2

Horrific

100’, 4.5’ d.

10,000#

slithering

2

Sylph, demi-

       

Nightsylph

human female norm for both

crawl or lateral swim

15+/120+

 

Tapir

6.5’

650#

usual

5

Agouti

3.5’

200#

usual

5

Teratos

800#

usual

17/60

Th’Ashlar

/11’ - 14’

3,300# - 5.600#

no

11/20

Th’Ore

/7’ - 10’

2,100# - 4.000#

no

7/120

Tiger, northern

6.75’ +tail

600+#

usual

7

Tigress

6.25’ +tail

475+#

usual

7

Tiger, southern

6.5’ +tail

525+#

usual

7

Tigress

6’ +tail

400+#

usual

7

Tiger snake

5’-7’

8#-12#

slithering

6

Toad, poisonous, lg.

1.5’

15#

usual, hop

3

Toad, Tusked

25#

usual, hop

3

Trog

/4.75’ - 5.5’

150# - 250#

crawl only

12+/80+

Troll

/7.25’ - 8’

500# - 800#

crawl only

10+/80+

Trow, hill

/3.5’ - 4.25’

100# - 175#

crawl only

12+/90+

King

/4.5’

175+#

crawl only

15+/110+

Unicorn

/5.33’ shoulder

1,750#

usual

17/120

Ulf

6.75’ - 7.75’

150# - 250#

crawling only

?/120+

Uliginor

3’d/1’

800#

flowing motion

15

Unfinished one

/c. 6’, fluid

c. 50#

as desired

12/60

Untouchable

/5.75’ - 7.5’

120# - 200#

crawl only

14+/100

Url

/7.5’ - 8.25’

550# - 850#

crawl only

?/110

Url King

8+’

750+#

crawl only

15/130

Void spider.

       

Greater

15’ d.

750#

octopedal movement

17/160

Lesser

10’ d.

500#

octopedal movement

17/150

Walrus

9’ - 12’

1,500# - 3,500#

usual on land

5

Warhound, ogre

see Ogre warhound

     

Warper

human range

human range

crawl only

17/130+

Water Leaper

20#

lateral flying/swimming

11

Water moccasin

5’-7’

8#-12#

slithering

6

Webworm

2#

multipedal movement

1

Werebeast (as transformed)

       

Amphibian

/6’

500#

quadrupedal hop

17/50

Ape

/6.5’

600#

usual, bipedal possible

17/100

Arachnidian

80’ d.

200#

octopedal movement

19/70

Avian

/6’, 20’ wind span

200#

bipedal hop/flight

17/80

Bovine

1,500#

usual, bipedal possible

15/70

Canine

up to 5.5’ +tail

275#

usual, bipedal possible

19/90

Crocodilian

15’

2,000#

usual, bipedal possible

17/60

Equine

/up to 6.25’ shoulder

2,000#

usual, bipedal possible

17/70

Feline

/up to 7.25’ +tail

700#

usual, bipedal possible

17/80

Glutton

3.5’ +tail

125#

usual, bipedal possible

19/80

Hyenanid

4.25’ +tail

250#

usual, bipedal possible

16/90

Loup Garou

6’ +tail

350#

usual, bipedal possible

19/100

Ophidian

12+’

125#

slithering

17/60

Picean

12+’

1,500#

lateral swim

13/50

Porcine

up to 7’

850#

usual, bipedal possible

19/80

Ursine

/up to 12’

1,600#

usual, bipedal possible

18/70

Whale, sperm

70’ - 90’

120,000# - 200,000#

lateral swimming

12

Whiskling

45# - 50#

as desired

17/70

Windego

11’ - 14’

1,200# - 1,800#

crawl only

19/40

Wolf

4.25’ - 5’ +tail

110# - 175#

usual

9

Wolverine (Glutton)

3’ +tail

#60 - #85

usual

16

Woodling

/1.5’

25#

crawl only

17/100

Wormweed

3’ d./5

n/a

n/a

1

“worm”

0.5’

6 oz.

worm motion

1

Wyrm

       

Flame wyrm

24’ - 36’

1,200# - 3,600#

usual

18/120

Fume wyrm

24’ - 36’

1,250# - 3,850#

usual

17/110

Shock wyrm

24’ - 36’

1,300# - 4,100#

usual

16/100

Stone wyrm

24’ - 36’

1,400# - 4,400#

usual

15/90

Wyvern

       

Small

20’+/-, 60’ wing span

1,600#+/-

no, but flat-bodied run

14/20

Average

30’+/-, 90’ wing span

2,600#+/-

no, but flat-bodied run

15/25

Great

40’+/-, 120’ wing span

4,100#+/-

no, but flat-bodied run

16/30

Yeti

7.5’ - 8.5’

475# - 600#

as desired

19/70

Yeti female/immature

6.’ - 7’

300# - 400#

as desired

17/70

Susquash

7’ - 8’

425# - 550#

as desired

17/80

Susquash female/immature

5.5’ -6.5’

225# - 350#

as desired

15/80

Zygar

9’/3’

90#

hexapedal movement

17

 

 

The material on this page is either copyrighted (© 1999 - 2014) Dragonsfoot Web Team or has been used under permission. You may download, store, redistribute or generally circulate any of the material found on this page but you must keep all copyright information intact and distribute files as is. No modification is permitted without express permission from the Dragonsfoot Web Team. You may not claim this work as your own unless you are the original author. Enquiries may be sent to webmaster@dragonsfoot.org.
Dragonsfoot acknowledges all copyrights, trademarks and registered trademarks detailed on this page that do not belong to Dragonsfoot and make no challenges to the ownership of said property rights.