Fighter Strength Attack Roll Bonus Comparison
Fighter Strength Damage Bonus Comparison
Strength OD&D OD&D:GH AD&D AD&D* AD&D:UA AD&D:UA* 9-12 +0 +0 +0 +0 +1 +3 13-15 +0 +1 +0 +0 +1 +3 16 +0 +1 +0 +0 +1 +3 17 +0 +2 +1 +1 +2 +4 18 +0 +2 +1 +1 +2 +4 18/01-75 +0 +2 +1 +1 +2 +4 18/76-99 +0 +3 +2 +2 +3 +5 18/00 +0 +4 +3 +3 +4 +6
One of the first things worth noting here is that a strength 18 in Greyhawk is exactly the same as a strength 18/01-50. That means that exceptional strength only matters if it is 51+. That approach seems to make a lot more sense than having "18" and "18/01" be discrete values. In Original Dungeons & Dragons a dexterity of 13+ grants +1 to hit and in Greyhawk the usual pattern is followed for modifying armour class, but for fighters only. When Gygax revised these values for AD&D he shifted the +1 for missile attacks to +1/+2/+3 at dexterity 16/17/18, but discarded the +1 strength bonus to hit for strength 13+ altogether, which had a significant effect with regards to the relative fighting ability of a low level Greyhawk fighter versus an Advanced Dungeons & Dragons fighter. Noticeably, damage bonuses were lessened for strength 17-18/50, but the upper limits kept the same.
Strength OD&D OD&D:GH AD&D AD&D* AD&D:UA AD&D:UA* 9-12 +0 +0 +0 +0 +2 +3 13-15 +0 +0 +0 +0 +2 +3 16 +0 +1 +1 +1 +3 +4 17 +0 +2 +1 +1 +3 +4 18 +0 +3 +2 +2 +4 +5 18/01-75 +0 +3 +3 +3 +5 +6 18/76-90 +0 +4 +4 +4 +6 +7 18/91-99 +0 +5 +5 +5 +7 +8 18/00 +0 +6 +6 +6 +8 +9
Fighting Ability Strength 9-12
As can be seen from the above, up until around levels 8-10 the OD&D fighter has a very similar fighting ability to that of the AD&D fighter, which thereafter pulls away by 2-4 points, depending on what levels are compared. The "grouping" methodology has a very erratic progression, and it seems to me that the optional linear progression of the AD&D fighter makes for a much more predictable capability at mid to high levels, but suffers by comparison at low levels.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 OD&D 1 1 1 3 3 3 6 6 6 8 8 8 10 10 10 13 13 OD&D:GH 1 1 1 3 3 3 6 6 6 8 8 8 10 10 10 13 13 AD&D 0 0 2 2 4 4 6 6 8 8 10 10 12 12 14 14 16 AD&D* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 AD&D:UA 0(1) 1(2) 2(3) 3(4) 4(5) 5(6) 6(7) 7(8) 8(9) 9(10) 10(11) 11(12) 12(13) 13(14) 14(15) 15(16) 16(17) AD&D:UA* 0(3) 1(4) 2(5) 3(6) 4(7) 5(8) 6(9) 7(10) 8(11) 9(12) 10(13) 11(14) 12(15) 13(16) 14(17) 15(18) 16(19)
Fighting Ability Strength 13-16
Here the significance of a +1 to hit from strength 13-16 is evident in that it puts the Greyhawk fighter in good stead relative to the specialised fighter, though the latter is still 2-4 points better at levels 11+ and inferior at level 1; non specialised AD&D fighters only shift away at levels 9+. Of course, this does not take into account multiple attacks, which are again a trade off, since the Greyhawk fighter can attack as many orcs as he has levels, but doesn't get the benefit of additional attack routines at levels 7 and 13, still less when specialisation is considered.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 OD&D 1 1 1 3 3 3 6 6 6 8 8 8 10 10 10 13 13 OD&D:GH 1(2) 1(2) 1(2) 3(4) 3(4) 3(4) 6(7) 6(7) 6(7) 8(9) 8(9) 8(9) 10(11) 10(11) 10(11) 13(14) 13(14) AD&D 0 0 2 2 4 4 6 6 8 8 10 10 12 12 14 14 16 AD&D* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 AD&D:UA 0(1) 1(2) 2(3) 3(4) 4(5) 5(6) 6(7) 7(8) 8(9) 9(10) 10(11) 11(12) 12(13) 13(14) 14(15) 15(16) 16(17) AD&D:UA* 0(3) 1(4) 2(5) 3(6) 4(7) 5(8) 6(9) 7(10) 8(11) 9(12) 10(13) 11(14) 12(15) 13(16) 14(17) 15(18) 16(19)
Fighting Ability Strength 17-18/50
The uniform way that the bonuses are added between OD&D and AD&D means that the trends are continued at higher strength values, as can be further seen below:
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 OD&D 1 1 1 3 3 3 6 6 6 8 8 8 10 10 10 13 13 OD&D:GH 1(3) 1(3) 1(3) 3(5) 3(5) 3(5) 6(8) 6(8) 6(8) 8(10) 8(10) 8(10) 10(12) 10(12) 10(12) 13(15) 13(15) AD&D 0(1) 0(1) 2(3) 2(3) 4(5) 4(5) 6(7) 6(7) 8(9) 8(9) 10(11) 10(11) 12(13) 12(13) 14(15) 14(15) 16(17) AD&D* 0(1) 1(2) 2(3) 3(4) 4(5) 5(6) 6(7) 7(8) 8(9) 9(10) 10(11) 11(12) 12(13) 13(14) 14(15) 15(16) 16(17) AD&D:UA 0(2) 1(3) 2(4) 3(5) 4(6) 5(7) 6(8) 7(9) 8(10) 9(11) 10(12) 11(13) 12(14) 13(15) 14(16) 15(17) 16(18) AD&D:UA* 0(4) 1(5) 2(6) 3(7) 4(8) 5(9) 6(10) 7(11) 8(12) 9(13) 10(14) 11(15) 12(16) 13(17) 14(18) 15(19) 16(20)
Fighting Ability Strength 18/51-99
Fighting Ability Strength 18/00
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 OD&D 1 1 1 3 3 3 6 6 6 8 8 8 10 10 10 13 13 OD&D:GH 1(4) 1(4) 1(4) 3(6) 3(6) 3(6) 6(9) 6(9) 6(9) 8(11) 8(11) 8(11) 10(13) 10(13) 10(13) 13(16) 13(16) AD&D 0(2) 0(2) 2(4) 2(4) 4(6) 4(6) 6(8) 6(8) 8(10) 8(10) 10(12) 10(12) 12(14) 12(14) 14(16) 14(16) 16(18) AD&D* 0(2) 1(3) 2(4) 3(5) 4(6) 5(7) 6(8) 7(9) 8(10) 9(11) 10(12) 11(13) 12(14) 13(15) 14(16) 15(17) 16(18) AD&D:UA 0(3) 1(4) 2(5) 3(6) 4(7) 5(8) 6(9) 7(10) 8(11) 9(12) 10(13) 11(14) 12(15) 13(16) 14(17) 15(18) 16(19) AD&D:UA* 0(5) 1(6) 2(7) 3(8) 4(9) 5(10) 6(11) 7(12) 8(13) 9(14) 10(15) 11(16) 12(17) 13(18) 14(19) 15(20) 16(21)
What seems to be observable is that between OD&D and AD&D Gygax strengthened the fighter in terms of his fighting ability at mid to high levels, but significantly decreased his fighting ability at the lowest levels. The introduction of weapon specialisation is often seen as an unnecessary boost to fighters that has most significance at mid to high levels, and is intended to deal with the hit point and capability inflation of new monsters and opponents. This certainly seems to be the case with regards to double specialisation, but the argument can possibly be made for Gygax also seeking to reverse his depowering of the fighter at levels 1-3. There are surely better ways he could have done so if he was redesigning the game from the ground up, but as an addition any "fix" could only be imperfect. It is probably no accident, then, that at the same time his proto Unearthed Arcana articles were seeing print in Dragon he was also making noises about a second edition. It would perhaps be to assume too much that he was considering revising the attack matrices and attribute tables for second edition, but I suspect that this was something that he was considering.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 OD&D 1 1 1 3 3 3 6 6 6 8 8 8 10 10 10 13 13 OD&D:GH 1(5) 1(5) 1(5) 3(7) 3(7) 3(7) 6(10) 6(10) 6(10) 8(12) 8(12) 8(12) 10(14) 10(14) 10(14) 13(17) 13(17) AD&D 0(3) 0(3) 2(5) 2(5) 4(7) 4(7) 6(9) 6(9) 8(11) 8(11) 10(13) 10(13) 12(15) 12(15) 14(17) 14(17) 16(19) AD&D* 0(3) 1(4) 2(5) 3(6) 4(7) 5(8) 6(9) 7(10) 8(11) 9(12) 10(13) 11(14) 12(15) 13(16) 14(17) 15(18) 16(19) AD&D:UA 0(4) 1(5) 2(6) 3(7) 4(8) 5(9) 6(10) 7(11) 8(12) 9(13) 10(14) 11(15) 12(16) 13(17) 14(18) 15(19) 16(20) AD&D:UA* 0(6) 1(7) 2(8) 3(9) 4(10) 5(11) 6(12) 7(13) 8(14) 9(15) 10(16) 11(17) 12(18) 13(19) 14(20) 15(21) 16(22)
Abbreviations
OD&D - Original Dungeons & Dragons
OD&D:GH - Original Dungeons & Dragons: Greyhawk Supplement
AD&D - Advanced Dungeons & Dragons
AD&D* - Advanced Dungeons & Dragons (Optional Fighter Progression)
AD&D:UA - Advanced Dungeons & Dragons: Unearthed Arcana (Specialised)
AD&D:UA* - Advanced Dungeons & Dragons: Unearthed Arcana (Double Specialised)
Formulation X(Y) = Fighting Ability(Modified Fighting Ability)
Fighting Ability = Equivalent Original Dungeons & Dragons Fighter Level
Related Threads
2006-06-25 Hit Point Inflation







