Have you seen my recent post at LOTGD? You might just get a grand chuckle out of it.
All true on WOK; and probably never will be published as that was never the intent. Thanks for explaining more concisely!


| HE would have liked to be someone, sometime. Try to escape the machine... | Why does it have to be no-one, no time? fight his way back to the dream. |


You of all people I knew would get it and appreciate it. Most will be baffled; and that's fine, as it only matters to those who can understand it, anyway. And that of course points to two very different sides of an ancient coin, especially if you look hard at EGG's afterword and then interpret it in light of what the industry became, and has been ever since that change (I discuss this in depth in my upcoming interview, which is at 3,500 words and climbing due to the intelligent and pointed questions).harami2000 wrote:Oh lordie, I have now...
Thanks for the smile, Rob.
OK, add to my previous note that unraveling works which have been built in a highly syncretic manner may sometimes leads to false positives. And other times, not... Nice work on Verdurmir, btw.
It really helps to know the history and context, though, which kinda puts you in a privileged (earned) position IMHO.

Cheers, Rob. Well, IMO appreciation of such subtleties is still most useful for anyone out there who is trying to understand or even to recreate those "origins" - and not just for the Lake Geneva experience, either. Way too easy for a reductionist mindset and/or a single authoritative p.o.v. to become the official written history... as continues largely to be the case in the current context.MajorKookie wrote:You of all people I knew would get it and appreciate it. Most will be baffled; and that's fine, as it only matters to those who can understand it, anyway.
Well that's an awkward one. How rapidly and completely would such concepts have been brought to maturity and fully popularised without that "industrial mechanism"?MajorKookie wrote:And that of course points to two very different sides of an ancient coin, especially if you look hard at EGG's afterword and then interpret it in light of what the industry became, and has been ever since that change (I discuss this in depth in my upcoming interview, which is at 3,500 words and climbing due to the intelligent and pointed questions)
Indeed!MajorKookie wrote:Verdurmir's interpretation was only possible because you shared information on this, so your bright colors once again pronounce themselves. From that I have recalled other bits of that Battle, mainly an image of killing that red Dragon, so I believe now that I was on Verdurmir's side in the contest. Of course the other name surfaced (Re: magician's) with interpretation. Very clever, EGG.
Whereas an "archaeologist" might presume history to be silent and require their delving to give it voice, perhaps?MajorKookie wrote:As for my earned position, pretty much true. I cared; and when you care about things you tend to remember what you cared for more crisply. But having these bits or abilities, such as they are, are really worthless unless they come out in a way that makes them useful; and that is where I strongly feel that such inquiry as you promote helps in that regard and indeed provides the necessary route for their exposure.
| HE would have liked to be someone, sometime. Try to escape the machine... | Why does it have to be no-one, no time? fight his way back to the dream. |

Hey, David. I wish I could quote inline and extract like you do, but every time I try the quotes get messed up and don't work.harami2000 wrote:Cheers, Rob. Well, IMO appreciation of such subtleties is still most useful for anyone out there who is trying to understand or even to recreate those "origins" - and not just for the Lake Geneva experience, either. Way too easy for a reductionist mindset and/or a single authoritative p.o.v. to become the official written history... as continues largely to be the case in the current context.MajorKookie wrote:You of all people I knew would get it and appreciate it. Most will be baffled; and that's fine, as it only matters to those who can understand it, anyway.
Well that's an awkward one. How rapidly and completely would such concepts have been brought to maturity and fully popularised without that "industrial mechanism"?MajorKookie wrote:And that of course points to two very different sides of an ancient coin, especially if you look hard at EGG's afterword and then interpret it in light of what the industry became, and has been ever since that change (I discuss this in depth in my upcoming interview, which is at 3,500 words and climbing due to the intelligent and pointed questions)
I can only briefly describe the host of the early creations. Suffice it that they issued from the divine though still infantile imagination one after the other like bright but trivial bubbles, gaudy with color...
(Or was that Stapledon?
He would have had a field day with http://www.bbc.co.uk/news/science-environment-11837869" onclick="window.open(this.href);return false; , methinks...).
Indeed!MajorKookie wrote:Verdurmir's interpretation was only possible because you shared information on this, so your bright colors once again pronounce themselves. From that I have recalled other bits of that Battle, mainly an image of killing that red Dragon, so I believe now that I was on Verdurmir's side in the contest. Of course the other name surfaced (Re: magician's) with interpretation. Very clever, EGG.
re. "I was on Verdurmir's side in the contest" - why is that no surprise, Rob?!Thanks.
Whereas an "archaeologist" might presume history to be silent and require their delving to give it voice, perhaps?MajorKookie wrote:As for my earned position, pretty much true. I cared; and when you care about things you tend to remember what you cared for more crisply. But having these bits or abilities, such as they are, are really worthless unless they come out in a way that makes them useful; and that is where I strongly feel that such inquiry as you promote helps in that regard and indeed provides the necessary route for their exposure.
Rather too easy to impose one's own biases and presumptions in that case but there's still the need for a balancing act, I suspect, as no one person has a complete picture far less total recall at a 40 year remove (sheesh, I have difficulty remembering at all, far less which year, for events far more recently). You're doing pretty well, though, Rob.![]()
*ducks* Sorry!
But that does emphasise your point about "when you care about things you tend to remember what you cared for more crisply", too.
=
aside: I posted a fun little challenge (echoed here). We briefly touched upon the context that was issued in and whereas that's far from being a "new" discussion - and indeed there are similar from the worldgame side; albeit that's less familiar territory nowadays on a non-CRPG basis - I don't think it's going to stop ticking over any time soon.

World enough but insufficient time as I'd misquoted before? Too true, alas.MajorKookie wrote:(Play, as I have written upon at some length and as related to story and thus the incidence of increase <> decrease according to promoted historical forms, being OPEN as to CLOSED and as predicated by later understoods in rules codification and extreme (written) reliance thereon). The whole relates to outstanding theories which I have studied (Boyd, Spolin, etc), and relates, along the way, to the Brontes, Barker, et al, as we have touched upon. Little did you know then that my library has in excess of twenty books on the Brontes, especially concerning their history and that my most fervent subject in that regard is Emily, but definitely concentrating on their collective childhood/genius-creation periods. Gondal anyone? I've already redrawn a map and taken notes for yet another upcoming project (Ah, the Time!?)
<deliberate blank space>Pick a Story, Make a Game - John Riddle Cleaveland [please cite/credit, if quoted/referred to elsewhere]
The final page is misting as your hero gets the girl, finds the treasure, thwarts the villain. Your mind slips back over the story. How would I have done it? That wasn't the right way to do it. If only he had moved here first, instead of there. This ought to make a wonderful game....!
How many times have you finished a good science fiction or fantasy novel and thought, "geez there's a hell of a good potential game here." The next few weeks or months sped by as you relived Das Heldenleben [ed: excellent analogy!]. The glorious haze dissipated slowly as your efforts to string the characters and action into practical reality fell short of the novel's immediacy. The pieces lay scattered about, the novel is loaned to a friend, the mess is pushed further back in the closet and finally you eagerly turn to a new story.
Well, Bucky, cheer up. Lift your chin up off the ground. You can make a game out of any story, just follow these simple principles: take the one goal from the story and state it in terms of the situation (scenario). Make sure the number of sides agrees with the scenario and game action. Keep the action variable enough to remain surprising (only mathematical games should be predictable - that's why they are dull). Forget about incorporating characteristics into a game; the players must have freedom to choose their own poison.
SF&F novels, like most interesting fiction, are all examples of drama. A story is an analogue of real life. So is a game. The difference is in the quality of participation. Whereas drama is shaped by the author, games are shaped, as the game goes on, by the actions of the players. The closest approach these two forms make is in that psychological game known as "role playing". In that game you are assigned (or you pick) a role and a situation. You react to that situation in terms of your role's characteristics, setting goals and developing actions to achieve those goals. In this manner you fill in the gaps in the "game universe" to coincide with your view of the "game reality". The point of that game is one of disclosing your view of reality to clinical observation.
Reality is comprehensibly indescribable. Each person can only see that part of the real world that he can comprehend. This is the basis for fiction and for games. They are simplifications which develop deeper comprehension of their intrinsic realities. A game should be an example of goal-directed behavior [ed: spot the gamist lurking behind the narrativist!]. This behavior is what brings order to external reality. Living has only those goals you set for yourself. The goals structure the "reality" that you comprehend from your senses, simplify it and give it meaning.
Your favorite novel is its author's view of a situational reality. Since it has a built-in viewpoint, it is already structured in a comprehensible format. The necessary elements which are implied in your favoring the story are: a clearly defined situation (including cultural background), a role with which you can identify yourself, and a goal to achieve. These are also the necessary elements of a game. The mechanics of the game depend on the players involved and therefore are variable. [ed: OK, this is back to 1974's approach to RPGing!]
Any story can make a game. The secret lies in tranposing the participation from "observer" to "actor". If the participants have no freedom to redirect the action of the game then it is no game at all. [ed: American board wargaming producers would probably have hated that line!]
..... <clip>
Idealism != $$$MajorKookie wrote:Though I had not wanted to interject "what ifs" into the matter of EGG's afterword and thus project upon this course or that, I can make a strong historical case for adherence to the former course which lacks nothing by comparison to the adopted "mechanistic" one (we will discuss that over tea someday); but in all reality, if TSR had not taken the "premade" route, someone else eventually would have.
Many in the self-styled OSR have, whether by deliberate design or otherwise. That is ironic.MajorKookie wrote:What is lost through this of course relates back to my own experiences then (and relate to Play and childhood imagination and the squashing and/or regulation of creativity, too, many related subjects too long for here and now), and those of others adopting this route then (and, still, now for that that matter, as not all have succumbed to the production line theory of RPG).
Yes, that would be good flavor for those memoirs, IMHO. Just like those wallhangings from TSR 1981/2 speak rather more loudly about what it was like for certain individuals to work there compared with anything that might've been published in The Dragon.MajorKookie wrote:EGG once said that I had one of the best memories he had ever witnessed, and this I suppose for many reasons. I still have great visuals from those days, his house I can describe just about perfectly and have crisp visuals from 13 years of age sitting in his study while he typed, the specific arrangement of the room's items, etc. I have been describing some of these and penning others, with the hope of capturing those moments in pencil via an artist. Perhaps for the memoirs, if not just for the freezing them in reality for others who would find such things of interest. Outside of that, it is funny how the memory works; with me it's like they hide and at times pop out. I don't believe that thoughts impressed in such a manner die, they just take an extended vacation, sometimes permanently.
Well, I'm hunting another copy of Tony's book for Allan so I might as well add yet one more. Apologies but I only just gave away a spare that I'd picked up for that reason a few months back.MajorKookie wrote:I commented on the "Maps" topic at Hill Cantons and read the topic on blogs/forums. My opinions vary on this, but perhaps coincide more closely with your own. My own blogging is aimed at inspiring creativity and open thought, covers history and game philosophy and details subjects that I have thought about for some time. It's mostly non-egoistic in the extreme sense of that word, though there is ego involved, for sure, that in itself cannot be divorced from forums or blogs as it's just part of human nature, of course. All posted information rises to the level of the poster and can be expanded upon in conversation. Both mediums allow this to happen in their purist forms. I prefer verbal discussion via phone calls, actually, as the subtleties and nuance are always lost in non-verbal exchanges. Skype's a great medium for that, and it's free in most cases.
| HE would have liked to be someone, sometime. Try to escape the machine... | Why does it have to be no-one, no time? fight his way back to the dream. |

Dunno, I posted a happy birthday message--to myself--on the blog yesterday, so I'm not sure how much I can vouch for my disengaged egoharami2000 wrote:Well, I'm hunting another copy of Tony's book for Allan so I might as well add yet one more. Apologies but I only just gave away a spare that I'd picked up for that reason a few months back.MajorKookie wrote:I commented on the "Maps" topic at Hill Cantons and read the topic on blogs/forums. My opinions vary on this, but perhaps coincide more closely with your own. My own blogging is aimed at inspiring creativity and open thought, covers history and game philosophy and details subjects that I have thought about for some time. It's mostly non-egoistic in the extreme sense of that word, though there is ego involved, for sure, that in itself cannot be divorced from forums or blogs as it's just part of human nature, of course. All posted information rises to the level of the poster and can be expanded upon in conversation. Both mediums allow this to happen in their purist forms. I prefer verbal discussion via phone calls, actually, as the subtleties and nuance are always lost in non-verbal exchanges. Skype's a great medium for that, and it's free in most cases.
Out of interest (motivated curiosity), did Gary deliberate not refer to the "UK scene" that much?
My own post that I was referring to is directly above your own but a good topic to read and feedback on as are many others over there!(Nice work, Chris, for showing how a blog /can/ be run in a positive manner with generally disengaged ego).




ckutalik wrote:Dunno, I posted a happy birthday message--to myself--on the blog yesterday, so I'm not sure how much I can vouch for my disengaged ego
Speculation is fun... and necessary, IMHO. Sometimes it yields direct results/links, other times common backgrounds, other times nothing at all. Thanks again for that blog post.ckutalik wrote:On the Keep on the Borderlands/Hyborian map question, I should have labelled the map part of the post more clearly as a half-joke. I was making fun a little of my own (and other bloggers') tendency to speculate pointlessly on matters decades-old.
Every RPG gaming enthusiast, too.ckutalik wrote:BTW noticed that the Society of Ancients has re-released the Bath campaign book on Lulu. Every self-respecting wargaming enthusiast should pick up a copy.
Sounds like that was fun. Exorcised any old ghosts in passing?ckutalik wrote:If I can successfully project even a portion of the head-spinning verbal conversation with Rob in the final interview product, I think people are in for a very interesting read.
| HE would have liked to be someone, sometime. Try to escape the machine... | Why does it have to be no-one, no time? fight his way back to the dream. |

Didn't want to be hogging your thread too much, so I spread out a bit. (Yes; it's a trap - well, many traps, actuallyMajorKookie wrote:Boy David, we're really going here.
MajorKookie wrote:The John Liddle read was good. ... The basics he discusses I cover (and I mentioned to Chris and Allan) in a short book I've titled "Boiling Point." It's at roughly 6,000 words and I hope to finish it and an adventure with Kyrinn as soon as I have the Machine Level wrapped. It goes to more depth and breadth than what is covered by Liddle.
Difficult to know whether John might've taken umbrage to being asked to rewrite, or actually did so: the publication dates of Lew's 'zines begin to get a bit patchy not long after. Maybe that was shuffled under a stack of papers when D&D was published?MajorKookie wrote:Is Lew still active in Dippy or other these days? .... I wonder if he published the third part somewhere?
| HE would have liked to be someone, sometime. Try to escape the machine... | Why does it have to be no-one, no time? fight his way back to the dream. |



| HE would have liked to be someone, sometime. Try to escape the machine... | Why does it have to be no-one, no time? fight his way back to the dream. |

I missed that! For all I know this is just reinventing the Irish deer again for you, but it's an avenue I've never been able to pin down personally so hope you'll be patient.harami2000 wrote:I'll just listen in, if y'both don't mind.

Hi Bombasticus! May the Octemple of Piers Pratchettbombasticus wrote:Hi Rob --
Quick one here piggybacking your harami conversation: do you remember anything about the "Midgard" games? At this point, they're often simply described as a "play-by-mail variant" or confused with the early German rpg of the same name, but fragmentary references in White Dwarf and the Judges Guild Journal seem to point to these worlds as an entirely different style of play closer to a Braunstein or Castles & Crusades. Just hoping you might've run across these guys, maybe in the fanzines or via any correspondence with early groups in Pasadena or overseas. Thanks.








Yes, that is the one...Are you speaking about the new version, BTW, recently released through Z-Man Games?

Now that would be a hella quirky, iconoclastic publication that I would be thrilled to read--let alone help come together. Glad you think so, Rob, I was worried that a decade behind the line editor's desk has made me too rusty.MajorKookie wrote: Yes, and how about we start a new company and online magazine too??Suggestion just went out to Scott S. for the magazine and since Chris has 20 years journalistic experience (and is the best interviewer I have run across, btw) the 'zine seems a natural.
Do ask a question or two while you're here, folks, as that at least keeps up appearances in the Q&A form...


Patience has never been my strongest quality hMajorKookie wrote:@ Chris: Couldn't save the question for tomorrow's phone call, eh?
Featherstone was a major influence, he dominated the field at that time, of course. Influence is of course non-pin-pointable to a frozen time reference in many cases. Well's Little Wars and Fletcher Pratt's naval rules were influential but little played (that is, much http://www.facebook.com/photo.php?fbid= ... 1825396630" onclick="window.open(this.href);return false; ). Column, Line and Square (Fred Vietmeyer). Jeff Perren (Chainmail, Cavaliers & Roundheads, and those rules for refighting the Battle of Rorke's Drift with 30mm 'flats' which EGG & I played out as the defenders vs. the Zulus (Perren) attacking).
Strategos-N (Dave Wesley) was in the background for the LGTSA but still there and interesting. Tuckers and Reeses Fast Rules (from Tractics, and with EGG in that); Tony Morales "Victory at Sea" (quite popular, still have those and Pratt's rules as compliment); all the AH and some SPI line (mostly AH, such as Gettysburgh (Hex), Afrika Korps,
Stalingrand, D-Day, Waterloo, Battle of the Bulge, Midway, et al. Oh, and Twenty Questions, card games, Stratego, Chess, Japanese Chess, Scrabble, Mah-Jong, 3M Bookcase Games (many and varied there) and maybe we even snuck in hide-n-seek on occasion...And that's the short list.