


Don't have the notes at hand, but (as the region names might tip you off), this is pretty much Dark Ages Fantasy Britain, so it's about that size - a large scale map.garhkal wrote:What is the size of each of those hexes?
Thanks! There's actually a pretty easy way to do it in AutoREALM. IIRC, you draw the island object with normal borders, then you make an identical copy and give it one of the predefined borders which creates that effect. Then you make sure that the non-fancy shape is on top of the fancy one and is set to occlude it so as to avoid the ugliness of the "waves" biting into the land in narrow fjords and bays.Landifarne wrote:Premier, I like the stippling around the islands.

The Dwarven citadel Akron is some miles to the north.Xabloyan wrote:I've never been on your map, man, but I've been to the real-life Gdansk AND the real-life Sardis.

Thanks for the compliment!Theslo of Qualon wrote:PJ Garrison, you should work on that....what a great map!








For the win!Ironface wrote:A quick idea for a campaign setting I whipped up last week. Drawn on scratch paper, pencil, and a felt-tip pen.








If a person had the patience (and talent), this could have been done with Paint.Le Noir Faineant wrote:This one looks particularly nice! Which program did you use?apprentice wrote:This is a fun thread.
*map*


Nice map! I've always wanted to have a separate map of the Realms that had all of the names and landmarks off of the map, so I could place published adventures on it without making it more cluttered than it already is.
Not only is there historical/real-world precedent for that (western Europe/Mediterranean basin, Tigris/Euphrates, China Sea, India/SE Asia, Maya and Inca all had less developed, tribal lands and wilderness around them) but it helps to keep the game focused on a particular area when starting out.Theslo of Qualon wrote: We do all seem to have a "wild beyond" or "world edge". Pretty cool.

And by the time they are powerful enough to cross those mountains... you've add time to develop the map beyond.Xabloyan wrote:
So if the terrain at the edge of the map represents real barriers to travel, then there's less danger of characters walking off the map into areas you haven't prepared for play. Bounding a map helps you limit your campaign world's development to a level that is manageable.


richgreen01 wrote:What a great thread - so many awesome maps!
How do I insert an image? My Parsantium campaign world map is here: http://richgreen01.livejournal.com/pics ... 1281/82020
Cheers
Rich



