Rath Denacht wrote:
Again, I think you're looking at the situation too literally, considering the type of armor that such-n-such character is wearing. In classic D&D combat is abstract. This is reiterated many times in the various version of the rules (at least the ones I'm familiar with).
Nowhere in Classic D&D is combat ever referred to as being "abstract."
(if I'm wrong, anyone feel free to correct me.... I'm not intimately familiar with Moldvay, so who knows if it's in there.... It's certainly not in Mentzer or the RC).
Of course there are abstractions going on (not nearly as much as in AD&D's 1 minute melee round), but not to the point you're suggesting. We're not even allowed to consider the type of armor worn? Why? Because the armor bonus only adds to a nebulous, abstract ability for your character to avoid being hit?
No. Wearing a heavy set of metal plate armor does not make you better at dodging, for example. Nor does a shield. They both provide a barrier in front of your soft flesh that blocks incoming attacks. There's nothing very abstract about that concept, and armor gives a specific bonus in that regard.
Because combat in classic D&D is *abstract.* We don't know *why* the intended target is missed. But it *is* missed.
Yes, we can know why an attack missed, and pretty accurately too, if we wish to think about it (though most of the time it doesn't matter).
We know that armor and shield acts as a physical barrier, and a Dexterity bonus helps you dodge....
So if you have a Fighter with AC 1 as a result of Platemail, Shield, and a +1 Dexterity bonus, we can extrapolate exactly what all the modifiers to his AC mean....
We know that a normal, unarmored human-sized target is AC 9.
Platemail armor gives a base AC of 3, so it's basically providing a bonus of 6 points to the AC as a physical barrier. The Shield does the same thing by an additional 1 point. Then his Dexterity allows him to move out of the way of an attack, giving him another 1 point bonus.....
So, if you shoot at this guy and miss your Hit Roll by 1 point, you were basically right on target, but it most likely bounced off his armor... since that's the biggest source of protection for him, and his "last line of defense" for an incoming attack. In fact, if you miss him by 1-6 points, that's the most likely result: it bounced off his Platemail armor.
If your Hit Roll misses him by 7 points, then you didn't even get to his armor, because his Shield got in the way... so the attack bounces off his shield (his next-to-last layer of defense).
If you miss him by 8 points, then you didn't even get to his shield, because his Dexterity let him dodge out of the path of the attack... That's going to be his first line of defense....
And if you miss by 9 points or more, your arrow completely missed its mark, and you wouldn't even have hit an unarmored human (of average dexterity) of AC 9.....
And the more points your Hit Roll missed by, the farther off the mark you were.... If you miss by 15 points, your arrow was way, way off target.....
All the numbers in combat do have specific meanings, and more specific results can be interpolated from them if necessary.
So, as to firing into melee....
Assuming you have a clear shot (otherwise a Cover modifier comes into play) at the target who is surrounded by other combatants, and assuming no Dex modifier for the moment (to keep it simple, and since most NPC targets aren't going to have a set Dex score):
If the Hit Roll misses, but would have hit a target of AC 9, then the arrow bounced off the target's armor or shield, and is no danger to anyone else -- its momentum has been stopped. The same can apply to most monsters with natural armor -- AC 9 is usually considered the "touch" AC.
If the attack misses by more than that (it would even have missed a target of AC 9 or worse), then the arrow completely missed, and is still traveling at full velocity, and someone near the target could be hit.
How to determine if they are hit?
NOT with a Hit Roll made by the attacker!
Why not? Because when the attacker is firing an arrow at a target, he is using all his skill, all his training, all his experience, and all of his dexterity to aim that arrow specifically at his target.... All that is factored into a standard Hit Roll.
When he misses that target, the arrow is just flying wild, and that should not in any way be "guided" by that character's skill at shooting a bow! A 10th level Fighter's misfired arrow has a much higher chance to hit than a 1st level Fighter's misfired arrow?
I think not. At that point, the Arrow has basically become "an environmental hazard" much like it would be if it were an arrow trap that shoots out of the wall.... It seems like a Saving Throw by the
randomly chosen (no way should a misfired arrow have a higher chance to hit an ally than an opponent) nearby combatant would be a better mechanic....
Or, perhaps a Hit Roll made by the DM on the "Normal Human" attack table, with only the magical bonus of the weapon applying to the roll (magic will make the arrow hit more often, whether or not it's being specifically aimed at the target...).
Of course, if the arrow misses that random target, then it might hit another random target behind him.... Until the DM decides nobody else will be in the path of the arrow.
In a
previous topic, I came up with some options to determine by how much, and in what direction a missed arrow will fly.... That could be useful in these situations.