Tomb of Horrors: Final Crappy Attempt (spoilers!)

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SirAllen
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Tomb of Horrors: Final Crappy Attempt (spoilers!)

Post by SirAllen »

!SPOILERS!

So, we tried a one-off tonight as a break from our campaign. The fearless Charles Bronson took a turn at DMing Tomb of Horrors.

We had 4 players, and we decided that two characters each was the way to go. So we had an online draft with the pregens, and we each had two PCs and a backup. In the case that one of us died.

One of us..?

Hahaha.

The 14th level cleric cast Find the Way once we were close, and we located the tomb. We moved all the stones up top, and then used a combination of levitation, ropes and pickaxes.

After about an hour of dinking around., the party finally opened the two passages. Our thief and our paladin went into the first one. There was a door! So the party crowded in, prepared for what was going to pop out.

All you S1 vets are laughing as the roof fell in on the entire party.

But nobody died, so we went in the other one. Carefully. So we fell into a few pits, had to neutralize poison, etc. The cleric fell in a pit and had to be Limited Wished out. Anyway, we got to the end of the hallway, found the riddle, and decided to go through the misty doorway. All of us.

So here we are in this little cell with 3 levers. The cleric still had some questions left on his Commune spell, so he determined that All Down wouldn't work. Three of the eight Teleported out back to the hallway in front of the mist and the scary evil devil face.

After casting Levitate on the two oxes and tying ropes to the rest of us, we tried all the combinations except All Down. Then we tried All Up at the same time, found the crawl space, and got out!

In the meantime, yours truly went out to look at the Real Life lunar eclipse. My 5th or 6th mistake...

While I was out, the Paladin thrust his Flametongue into the mouth of the devil. It disappeared, so he went after it. Thinking this another teleport, the other characters followed.

It wasn't a teleport; it was a Sphere of Annihilation. TPK.

So, we re-drafted, and are going in next week with much weaker pregens. Let's just say that Gygax is a sadistic author! :)

Feel free to comment but don't include hints or spoilers. We are trying again next Wednesday!
Last edited by SirAllen on Thu Apr 10, 2008 3:15 pm, edited 8 times in total.
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Post by Thorkhammer »

Hee-hee-hee... Did you say you were dying again next Wednesday?

Farewell and ado,
to you fair spanish ladies;
farewell and ado
you ladies of Spain.
For we've receieved our orders
to put a sail back to Boston.
So never more
shall I see you again.

You're gonna need a bigger boat! :wink:
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Post by Charles Bronson »

Can any of you cats shine some light on this for me? I'm under the impression (having read the whole thing...what lies ahead...how it was constructed) that this was based on H.H. Holmes. I would ask Gary in his Q+A, but he's snippy about 1e questions and seemingly only wants to answer C+C and LA questions.
Anyone else ever get the Herman Mudgett vibe?
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Post by SirAllen »

Thorkhammer wrote:Hee-hee-hee... Did you say you were dying again next Wednesday?
Quite probably! Though I'm pretty sure we'll avoid the Sphere of Annihilation this time. And the collapsing entrance. And the digging is pretty much done, so I think we'll be off to a good start.

Even though all our high level spellcasters are annihilated.
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Jerks

Post by Charles Bronson »

Image
Moloch

Post by Moloch »

Charles Bronson wrote:Can any of you cats shine some light on this for me? I'm under the impression (having read the whole thing...what lies ahead...how it was constructed) that this was based on H.H. Holmes. (snip)
Anyone else ever get the Herman Mudgett vibe?
I first learned about Mudgett a few years ago (after having moved to Michigan; Mudgett spent some time in Ann Arbor and thus probably should be accorded 'local boy who became famous' status...)... and when I read about his "house" in Chicago, I said "Holy Crap! I so want to make an adventure about this!"
Yes, I can see a certain horrific resemblance... but the difference is that Holmes would invite people into his house and offer them lodgings... and then his "fun" would begin. Presumably, most adventurers in the fantasy realm know that there might be some risk involved when they climb into tunnels hidden inside a giant skull...
But the chutes, the acid, etc., yep; I can see the resemblance! Holmes would have loved the Tomb of Horrors! Probably would have bought a copy to use as blueprints!
What I found fascinating is how Holmes hired various builders to make the different parts of his house so that no one really knew the whole layout. How he explained to these builders why he wanted oversized laundry chutes leading to vats of lime and furnaces and secret passages to the guestrooms as well as a slaughterhouse/operating room in the cellar is beyond me. "Sometimes the clothes get so dirty I just want to dissolve them or burn them! I want the chambermaid to be able to tidy up the rooms without walking down the hall! I'm making my own sausages... in the cellar!"
Too bad the whole place burned down and no set of blueprints exists.
As far as going through the devil's mouth goes --- I did that too. 10th level Ranger... gone. (sigh)
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Post by Charles Bronson »

Moloch wrote:What I found fascinating is how Holmes hired various builders to make the different parts of his house so that no one really knew the whole layout.
Yeah, Acerarak just killed the people that built his tomb. That's kinda the part that made the final connection for me. I could just really want to connect a cool dungeon to a really evil and sadistic house, though. There's a pretty good documentary out on dvd about Holmes/Mudgett.

The beauty of the sphere is that no matter what level the PC is, the person controlling it is still based in real life. haha You could have a 30th level MU played by a 21 year old kid who has been playing for 12 years. In the game, the MU would know better. However, the kid is still a 21 year old kid that has never encountered a sphere of annihilation in real life.
Boom bip, homey.
Last edited by Charles Bronson on Thu Feb 21, 2008 3:35 pm, edited 1 time in total.
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Post by predavolk »

Gary will answer 1E questions, you just have to ask the right way and at the right time! :wink:

I just wanted to chime in and say: LOL to the party and ROTFLMFAO to the ice cream picture!! :lol:

Oh, and by the way, Clint rocks all over Charles. Like Arnold over Stallone.
What do I know of cultured ways, the gilt, the craft and the lie?
I, who was born in a naked land and bred in the open sky.
The subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs-I was a man before I was a king!
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SESSION NUMBER DOS

Post by SirAllen »

So, with fresh characters rolled up, we set back into the Tomb of Horrors last night. "We had a vision" of where to find it and how to get in, and whether or not it would be a good idea to put our magic swords into spheres of annihilation. Within a few minutes, we were back in the main hallway and on the path.

After contemplating Acerack's riddle, we decided to check some pits for secret doors. Using a ring of x-ray vision, we found the secret door behind the wall painting of the scary gargoyle. A knock spell opened it; we heard it and saw it with the ring. But the wall didn't move. SO my monk (Kool) used his open hand attacks on the wall and smashed it to bits (the DM charles Bronson made everyone do a Save vs. Ridiculousness or start laughing at the spectacle.)

(That was indeed the only thing Kool hit all night with his open hand attacks. Or anything else...)

So some (not all this time!) of the party goes into the hallway and finds a door. After throrough checking, we decided to open it. A huge gargoyle charged Kool! He decided to draw his Voulge +2 (which he named Voltron - the only magic voulge on Oerth. Probably.) The paladin was swinging his zweihander, and the elf was launching magic arrows. A well placed magic missile from the wizard as well.

Of course, the only one who got touched was Kool. Just as Voltron the Voulge +2 was ready, an arrow from the elf felled the beast.

So we stole his bejewelled collar.

The party then finds a door that goes into a 10x10 room. With a secret door. And magic crossbow bolts flying out of the walls. Well, we pressed on and on, found secret door after secret door, dodged magic crossbow bolts (sometimes successfully) and ended up.....

...back in the same room we started in. Damn. Did we miss something? Probably, but nobody wanted to go back to getting shot up.

We then make our way to the arch. After some experimentation, we determine the (maybe not the only) correct order of touching the glowing stones. Aha! The mist lifted. Half the party went in.

They found themselves in a room with a 4 armed statue, one of which was broken. We helped nature along, and smashed all the arms off, put them in a corner, and then pushed the statue over. For good measure. There was a corridor leading out, and it led us to antother big hall like the first one. This had a whole bunch of Egyptian type jackal men holding circles of various colors.

BUT!

It was a school night and one of the players is a teacher, so we called the game until next week.

Running Tally:
Character Deaths Total: 8
Character Deaths This Session: 0
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Post by apprentice »

LOL to smashing the three-armed statue and that free ice cream thing.

I <3 Tomb of Horrors campaign journals.
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Post by Charles Bronson »

I think the most memorable quote from last night was when SirAllen said, "Ugh. I have a feeling if we do that something HORRIBLE will happen. Ok, let's do it."
Luckily, he was talked out of it. I don't remember what he was referring to, though.
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Post by predavolk »

Charles Bronson wrote:I think the most memorable quote from last night was when SirAllen said, "Ugh. I have a feeling if we do that something HORRIBLE will happen. Ok, let's do it."
Luckily, he was talked out of it. I don't remember what he was referring to, though.
Funny enough, the Canucks end up saying things like that a lot. And sometimes they fail to talk themselves out of it. Player 1-"Oooh, that spider statue looks pretty evil." Player 2-"Yup, it's probably cursed." Player 3-"We shouldn't even touch it!" DM- "So what do you with it?" Player 1-"I pick it up. Those gems look valuable." :roll:

Then AFTER the cursed individual has the curse removed, knows about the curse, knows it happens when you touch it- DM-"So what do you do now?" Player 1-"I pick it up again. It still looks valuable." Players. :roll: 8O :lol:
What do I know of cultured ways, the gilt, the craft and the lie?
I, who was born in a naked land and bred in the open sky.
The subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs-I was a man before I was a king!
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Post by Charles Bronson »

haha
When I play, I'm far too timid. Decisions aren't my thing. With a set of what'll happen and when in front of me, I'm a viking!
Go ahead, go through the sphere of annihilation!
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Post by SirAllen »

Seriously. I'm a lifelong DM. I'm a HORRIBLE player! I want to touch every statue even if it's trapped. I can't help it.
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Post by SirAllen »

Gary Gygax Memorial Tomb of Horrors Jaunt

Part 3

We started off right last night. Nips of Bushmills were handed out, and we had a hearty toast to the Man. The special pizza dice ingredient of the night was Lake Geneva Wisconsin cheese.

The party picked up in the Second Great Hall from the riddle. The colored circles on the walls were examined, and we found the black one was some sort of hollow. Sadly remembering the wonderful sphere of annihilation in the First Great Hall, we threw a coin in there. It clinked off the ground. So fe felt good sending a few guys in.

"Ah, I love Spheres of Annihilation with Audible Glamer cast on them" said Charles Bronson, our DM. We went in anyway.

Well, we crawled all the way down to the blank wall at the end. We searched and searched but didn't find a secret door. Frustrated, we retreated.

A similar passage was found under the red sphere. Same deal, we went in. This time we found the secret door.

Charles Bronson shared with us some of Gary's writing in the module. (After we experienced it of course.) So when the dwarven thief Ned fell through the secret door into the room with the chests and took falling damage, we all laughed that Gary wrote about the character opening the door always falling in.

The rest of us followed. Kool the monk opened the gold chest. Snakes started pouring out! We attacked like hell (we had been itching for a fight for WEEKS.) What's this? THE CLERIC IN OUR PARTY HAD MEMORIZED CHARM SNAKES! Who memorizes Charm Snakes??? (He's relatively new to the game and approaches it without our grizzled veteran predispositions. New players actually memorize spells that seem 'cool' and aren't just about dealing damage. I wonder how long that will last.)

Well, one poisioned elf later, the snakes were dead. Most of them being easy targets. As they were in a snake torpor. (The cleric also had Neutralize poison.)

Anyway, the next chest was opened by the formerly dead-by-poison elven thief Woodrow. He sees a crystal chest inside with a ring! So he opens the chest, grabs the ring, and puts it in his Bag of Holding. (When did he get a bag of holding? We all wondered this, until the dwarf looked for his own bag of holding... damn that 110% pick pockets score!) Finally, the third chest was opened. Out jumps a giant skeleton wielding scimitars. We roll for initiative and WIN!

Then our DM tells us that Gary even put it in bold. The skeleton always strikes first.

Well, the edged weapons weren't doing much, but Kool the monk's FISTS of FURY showed that wiseass giant skeleton. He was soon reduced to a pile of bones. So our other elven thief Yngwie pulled the crystal chest out of the other chest. Arrows flew into his chest! The DM gleefully showed us the illustration. Hahaha.

We then went back to the Second Great Hall. We decided to check the arch at the end. There was mist inside. We tried every combination of touching the stones possible. So Guillermo the M-U decides to send his Rope of Climbing into the mist. It starts to get sucked in - quick decision to make! Let it go or hold on? He decides to hold on. And, in a particulary deja-vu move, Jeff Scott Soto the paladin decides to go with him.

Now was the really funny part. We were buck naked in the first hallway. All our magic items - gone. We made our way back to rejoin the others. The entire party then made fun of the size of the paladin's peepee. Another Gygax quote was read to us about this doorway: "Cruel, but very entertaining for the DM..." You got that one right Gary!


We chose this moment to head back to the chest room to heal, rest, and reload spells. Kool gave his Voulge +2 to the paladin. Ned the dwarf offered to use snakeskin to make some undies for the guys. Guillermo informed him that there wasn't nearly enough snakeskin! (Ah, just like our youth. The peepee jokes keep coming. Thanks again Gary.)

When that was finished, after some Commune spells, we crawled back down the long passageway. ANother joke was made about the poor guy crawling behind the naked paladin. At the end, Naked Guillermo cast Knock on the wall, and we found ourselves in a strange temple.


Thanks for everything Gary, your memory will live forever in this sick hellhole of a dungeon. Naked Guillermo and Naked Jeff Scott Soto will never forget the Tomb.

More next time.

Stats:
Characters Killed: 1
Characters brought back to life: 1
Characters naked: 2
Number of magic swords lost by paladins in the Tomb of Horrors, to date: 2
Number of peepee or bum jokes last night: Too many to count
Treasure thusfar: One Gargoyle's collar, and one crappy ring
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Post by MichaelSandar »

SirAllen wrote: Characters Killed: 1
Characters brought back to life: 1
Characters naked: 2
Number of magic swords lost by paladins in the Tomb of Horrors, to date: 2
Number of peepee or bum jokes last night: Too many to count
Treasure thusfar: One Gargoyle's collar, and one crappy ring
Playing in one of the most entertaining and challenging dungeons ever written: Priceless


:wink:
If there's anything more important than my ego on this ship, I want it caught and shot right now. - Zaphod Beeblebrox

Our last first edition campaign journal - unfortunately not up to date: D1 - incorporates part of the A series, Temple of Elemental Evil, and the G series. Enjoy!

Games I'm currently running:
-DL-1, AD&D
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Post by tallgeese »

Sadly, it sounds like you're doing better than many-a-group that's ventured into that "so, you're charater really wants to die" hole in the ground. I love it.
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Post by SirAllen »

Picking up where we left off, we had 6 characters about to enter the chapel type area. Nudity was involved.

Staying away from the altar section of the scary chapel, the party started to examine the benches. They found that the back ones contained quite a bit of silver. The next ones contained quite a bit of electrum. The next ones contained quite a bit of gold. (Imagine if we werent using pregens and actually cared about gold in this adventure... ah the life.)

Well, being the excellent metagamers that we are, we just KNEW the next ones contained platinum.

Or some sort of poison gas. Yeah, that's more like it! Run away!

We all hid in the hallway until the gas disappeared. The party then moved to the altar area, after using a ring of telekinesis to knock over urns and move around candelabras. There was a skeleton pointing to one of those damned misty arches. Our dwarven thief Ned decided to check the altar for traps.

(Look, we all knew it was a bad idea, but there was nothing else to do!)

Anyway, he started checking the altar for traps.

(Isn't that like checking the ocean for water? Or checking the moon for moon rocks? We are in the Tomb of Horrors... the whole damn thing is a trap.)

ZAP! He got shocked, and a lightning bolt blasted out of the altar. Luckily nobody was standing on the path. Just Ned the Dwarf got zapped. But wait! The altar started glowing fiery red!

Well, we clearly weren't going to touch that thing! Maybe. OK, it was ripe for the touching. The dwarf Ned and the elf Yngwie decided to try to knock the altar over with those candelabras we found. Why not, right?

Of course, the altar exploded. Saving throws were rolled, some made, some missed. Full and half damage all around. Which was 60 points if I remember correctly. Kool the Monk made his save, and using his Monkness he managed to avoid all damage.

Then there was the problem of the arch. Guillermo the Naked M-U figured he had nothing to lose as far as gear anymore. After tossing the urn in ahead of him, he followed.

Guillermo was turned into a Naked Woman. With an alignment change. (We renamed him Guillerma, of course.)

So to change back into a naked man, she decided to blast through it again. She disappeared. Joy.

Woodrow the elf decided to go in after him/her. He got rid of all his gear minus a dagger, and walked through. Only to remerge as Woodra, a female elf. (Oh Gary Gygax, the giggles you must have had writing this...) But his clothes didn't disappear, so he took all of his gear back, and went through again. And disappeared.

The rest of the party decided to all sit together on one of the benches and wait this out.

A short while later, two naked women appear out of the tunnel. Woodra and Guillerma had made their way back after being transported to the beginning. I say again, Joy.

Well, the party first decided to tip over all the benches, after removing all the coins and throwing them on the floor. They trashed the place. No secret doors. But Woodra still had some use - she found a secret door out!

Now was Kool's time to shine. He kept using his levitation boots to spring pit traps and set up ropes for the party to climb across. But the poem mentioned 'a fortuitous fall' so the party figured one of the pits might have a secret door. Again, Woodra found it.

The party headed down the hallway. Kool went first into the poison gas cloud and opened a door. More stairs. These ones though were covered with webs.

FIRE! No effect.
LIGHTNING! No effect.
MAGIC WEAPONS! No effect, other than almost getting stuck.
UNSEEN SERVANT! No effect, other than getting a torch stuck.
COLD! We didn't have any. That's probably it then.

Guillerma decided to use Dimension Door to get to the bottom of the stairs. He found a silver mace, a golden sofa, and an undead creature rising from the sofa! COULD IT BE ACERACK? Magic missile!

Guillerma, seeing his/her usefulness dwindle without spell books and a limited amount of spells left, cast fireball. But the creature hit him! Disrupted.

Lightning bolt! No damage. Magic Missile! Magic Missile! Magic Missile! And now she was at -4 hp. Guillerma did her best, but I guess her best wasn't good enough!


Meanwhile, the party at the top of the stairs was desparately searching for another way in... Kool even got stuck in the webs. After Guillerma's screams stopped, they left Woodra to guard Kool as he was stuck fast and went back up the stairs to check out the rest of the passage!


Until next week...
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Post by Charles Bronson »

SirAllen wrote: Guillerma did her best, but I guess her best wasn't good enough!
James Ingram must be rolling over in his grave.

Oh, and Guillerma disappeared on her third trip throught he mist...as with Woodra.
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Post by SirAllen »

Charles Bronson wrote:
SirAllen wrote: Guillerma did her best, but I guess her best wasn't good enough!
James Ingram must be rolling over in his grave.

Oh, and Guillerma disappeared on her third trip throught he mist...as with Woodra.
These characters never learn.

I also forgot to add that the secret door was opened by putting the ring we found in the chest room into the slot in the wall. We figured that out from Acerak's poem.
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Post by Charles Bronson »

Seriously, you guys could write a serious dissertation on that riddle you've studied it so much.
Are you gonna be pissed when you get into Acererak's tomb and it's really Christopher Marlowe?
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Post by SirAllen »

Charles Bronson wrote:Seriously, you guys could write a serious dissertation on that riddle you've studied it so much.
Are you gonna be pissed when you get into Acererak's tomb and it's really Christopher Marlowe?
Notice I am refusing to spell his name right. Lousy lich.
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Post by SirAllen »

TOMB OF HORRORS, Session 5


When we last left our heroes (recently named The Tongue of Handsome by me), our friend Kool the Monk was hopelessly entangled in some webs.

The rest of the party then left Kool there to see if they could find another way out. They searched the pits some more - nothing! Then they decided to go down the long, long, hallway.

Aha! They found a door. A big, huge, iron banded oaken door with many locks on it. Ned the Dwarven thief decided to start picking locks. Despite his 97% chance of success, there was no success, and we began to think OUR chances of success were rapidly dropping.

The two strongmen Borg (fighter) and Ronald James Padavona (cleric/ranger/mu) decided to use their might to bash the door down. No luck. Borg decided to disbelieve the door, and walked into it. Many people laughed when his thick skull hit it. Ned the Dwarf then listened at the door, and heard laughter and such.

Well, at least someone in this hell hole is happy.

Then they decided to hack the crap out of the door. After much swinging they were able to get through. So the party formed up at 20' intervals, with the two fighters in the lead. They stepped through, and saw some torchlight up ahead. Borg and Ronald James carefully walked forward.

Of course, the floor started to shift and tilt. So they ran back to safety, seeing a large fire pit at the end of the slope. Awesome trap. (Borg sent Ronnie down on a rope to see if there was anything good down there, but he only found fire and slopeness.)

That done, they decided to try drastic measures to get through those webs. Lucas the cleric cast Resist Fire on Kool to protect him, and the rest of the party retreated a very safe distance. Ronald James knew he would be blasted by his own fireball, and didn't care. He launched the fireball at the webs, freeing Kool, destroying the webs, and cooking himself, Kool, and the Mystery Lich at the bottom of the stairs only slightly. Hooray!

The party rushed in. Ronald James (this guy is everywhere!) grabbed the silver mace, Borg and Kool attacked with magic weapons, and Yngwie the elf fired a magic missile. Turned out, the magic missile did it. At this point, the walls started shaking, so the party got out of there with the mace and the room fell apart.

We were sure at that point that our Mystery Lich was neither Acererak or a Lich. (Side note: while the rest of us pronouce it to rhyme with 'ditch', ROnald James's player kept calling him a 'leesh'. I thought that was very fancy.)

So several Commune spell questions later and after much hairpulling, we found a secret door. We tried pushing, pulling, twisting, several made up command words, and even a lightning bolt, with no success. Again, hours of game time later someone cast Detect Magic on the door, found a glowing spot. (We also cast Detect Magic on the mace. No magic.) So we touched the spot with the mace, our magic weapons, or anything we could think of. Lucas the cleric cast Dispel Magic. Finally we were able to open the door.

Thank. God.

Without much time left in our session, we found an old laboratory with shelves full of stuff and three vats on the floor. Oh crap, everyone knows what wizards use vats for.

With that, we called it for the night.

Like our old friend Robert Duvall said in Apocolypse Now, "Someday this war's gonna end."[/b]
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Post by Charles Bronson »

SirAllen wrote:Oh crap, everyone knows what wizards use vats for.
If it's anything like the old troughs at Fenway Park, you cats better get your straws.
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Post by Lanny Poffo »

Lanny Poffo here - the guy who stuck his sword, and then his Paladin, into the Demon's mouth/sphere of annihilation. And whose other paladin went through the misty doorway and wound up nekkid.
SirAllen wrote:
Of course, the floor started to shift and tilt. So they ran back to safety, seeing a large fire pit at the end of the slope. Awesome trap. (Borg sent Ronnie down on a rope to see if there was anything good down there, but he only found fire and slopeness.)
Don't let his calm demeanor fool you. It was WAY scarier than that. We were in somewhat of a panic. It went something like this:

"We turn around and run. Run run run run run run run RUN RUN RUN RUN RUUUUUUUUUNNNNNNNNN."


Not too mention, we finally realized we could use a "find traps" spell, rather than check every G-D inch of wall and floor over and over.

It was fun to use the fireball though. I was so tired of this dungeon I couldn't have cared less about bodily damage to myself or others.
I wanted to be a hero. I wanted to be the center of attention. I wanted the glory, I wanted the fame. I wanted the pretty girls to come up and say, "Hi, I see that you're good at Centipede." - Walter Day, Twin Galaxies
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Re: Tomb of Horrors: Fifth Crappy Attempt (obviously spoiler

Post by DM_Dave »

SirAllen wrote:!SPOILERS!

While I was out, the Paladin thrust his Flametongue into the mouth of the devil. It disappeared, so he went after it. Thinking this another teleport, the other characters followed.

It wasn't a teleport; it was a Sphere of Annihilation. TPK.
That trap has GOT to be more responsible for mor TPKs than any other in the history of adventure gaming :twisted:

God, I love to DM the TOH. Bwahahahah!
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Post by SirAllen »

Tomb of Horrors (Almost Done, I think)

Well, if we don't finish next week, we will all likely be dead anyway. That's foreshadowing for all you literary types. Read on, True Believers!

When we last left our band of brave adventurers, they had just entered some sort of workshop. Jars, bottles, vials, workbenches, and dust. Oh yeah, and three vats of crap with skulls on them in the middle.

The party worked the perimeter, scanning with Find Traps and Detect Magic. No dice, so they searched through all the refuse. Nothing. Well, everyone knows that the real money in wizardry is in the vats, so we checked those out.

One had dirty water, one had some sort of green liquid, and one had some sort of grey claylike substance. We cut some lengths of rope, and dipped them in each. The dirty water did nothing. The green liquid did a number on the rope, so we decided it must be acid. And the third one slapped Kool the Monk back!

Some sort of grey ooze type of thing was rising out of the vat. We took positions, and Yngwie used his wand of lightning to fry that thing! Except replace the word 'fry' with the words 'split it into two grey slimey things.'

Anyway, Kool starts whacking it with his magic voulge. Magic missiles are fired. And our dwarf Ned decides to pick the other half up with his Ring of Telekinesis and dunk it in the acid tank. Apparently it is acid proof, so Borg the Fighter had to whack it with his hammer a few times until it stopped twitching.

Lo and behold, there's half a key in the vat! Well, where there's half a key, the other half is bound to be close. So, Ronald James Padavona cast Unseen Servant to go in the acid. The little guy came up with the other half. Yngwie held the two ends together, and they reformed into a nice gold key. Which we will need according to The Poet Lauriat Lich King Acererak's nice little verses.

For good measure, we had Unseen Servant bail all the water out of the other one, finding nothing. We moved on down the hallway.

After a few stairs, we found a pit with spikes. Find Traps revealed something fishy at the back of it. So Kool levitated over, and threw a handful of coins down there. Spikes shot up to the ceiling! Not going to get us with that one E. Gary - I mean Acererak!

Moving down the hall, we found a dead end. An extensive search for secret doors found one, so we opened it. Inside was a tapestried room, with a bunch of chests and moldy furniture. Ronald James went in with Ned the Dwarf. When poor Ronny looked behind a curtain, he saw nothing, so he tore it down.

That's when he was buried in a sea of green slime. It looked like this:
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So Yngwie ushered Ned out of the room, shut the door, and cast fireball (taking his damage like a man.) When the flames died, there wasn't enough left of poor Ronald James to loot him for his Boots of Levitation.

Also, then the other curtain turned into brown mold.

Well, the door was incinerated by the blast (but somehow the one on the other end of the room was fine.) All the chests and furniture were gone, but the 24 coffers remained. So the party decided to douse the mold in oil, and then threw in a torch (from the safety of the hallway.) This proved to be a dubious choice, as the mold doubled in size.

Kool decided to sprint into the room and open the door. This proved to be another dubious choice, as most of his body's heat was sucked out of him, (and the door had a blank wall behind it and shot a spear at him. Which hit.)

Kool got out, and Lucas the Cleric decided if fire = good for brown mold, that he would give it an ice storm. That proved to be just the trick. After opening a coffer and finding it to contain poison snakes, we gave up and found the secret door out. So we left.

This brought the party to a crossroad. Stepping forward, Borg the Fighter stumbled into a pit of poisoned spikes. Lets just say a Neutralize Poison and a few healing spells brought him back to his feet. They opened the door on the east wall. They encountered a golden mist. Borg was feeling brave, so he walked through. Failing a poison save, he was reduced to 2 INT. (This was fun to roleplay.)

Borg had a nice conversation with a pretty lady. She was getting nowhere though, because although he was an idiot, Borg is stubborn and his counting skills got worse. So she healed him, but Borg decided to still play it dumb. Then she started singing so he killed her with two blows of his ZWEIHANDER. Hahaha!

The party then took the body of the siren and threw it in the pit with the spikes.

After finding the other two hallways leading to false doors with spears that shoot out of them, we called it a night. We will look for yet another secret door next week.
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Post by Charles Bronson »

hahah Great artistic rendering.
SirAllen wrote: Borg had a nice conversation with a pretty lady. She was getting nowhere though, because although he was an idiot, Borg is stubborn and his counting skills got worse. So she healed him, but Borg decided to still play it dumb. Then she started singing so he killed her with two blows of his ZWEIHANDER. Hahaha!
This isn't exactly true. Dumb Borg invited her to come with him and meet his friends. She then helped with his idiocy. Then he told her to wait. He left and decided to attack. He told her he was gonna kill her and she started to sing.
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Post by SirAllen »

Charles Bronson wrote:hahah Great artistic rendering.
SirAllen wrote: Borg had a nice conversation with a pretty lady. She was getting nowhere though, because although he was an idiot, Borg is stubborn and his counting skills got worse. So she healed him, but Borg decided to still play it dumb. Then she started singing so he killed her with two blows of his ZWEIHANDER. Hahaha!
This isn't exactly true. Dumb Borg invited her to come with him and meet his friends. She then helped with his idiocy. Then he told her to wait. He left and decided to attack. He told her he was gonna kill her and she started to sing.
I couldn't remember exactly because Borg was so dumb!
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Charles Bronson
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Post by Charles Bronson »

SirAllen wrote: I couldn't remember exactly because Borg was so dumb!
True that!

Now that poor beauty lies lifeless at the bottom of a spiked pit...like so many of my dates.
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