[C&C] New Monster: Blubbering Idjit

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serleran
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[C&C] New Monster: Blubbering Idjit

Post by serleran »

Idjit, Blubbering

No. Encountered: 1-4
Size: Small to Large
HD: 4 (d6)
Move: 5 feet, 15 feet (burrow)
AC: 8
Attack: 1-6 Bites (1 + 1 Acid + Confuse)
Special: Confuse, Entourage, Stench, Immune: Fire and Acid
Saves: P
Int: --
Alignment: Chaotic Neutral
Type: Ooze
Treasure: --
XP Value: 45 + 5

Lairing deep in subterranean pockets, sweltering a meager existence, lives the amorphous, rancid, mass known as a blubbering idjit. These disturbed creatures are quite content to eat refuse and litter, often that of bones and other carrion discarded by trolls and worse. Blubbering idjits, like many other oozes, leave a slimy, porous trail wherever they travel. When a blubbering idjit moves, it makes a loud, distorted, sucking sound. Their bodies are generally dun to a greasy charcoal color, and radiate an immensely powerful odor of mixed scents, ranging from fecal matter to that of rotted, maggot-infested, meat. Despite being without a true form, blubbering idjits are capable of projecting numerous pseudopods, each ending with a feeding tube, filled with a diluted digestive acid. However, when this acid contacts flesh, a catalytic response is initiated, often with a narcotic depressive effect. Victims of such attacks are often found wandering, wailing, unable to determine the reason for such behavior; careful and dedicated research by a small band of brave adventurers determined the source, and gave the blubbering idjit its name, based on the condition it causes in its victims.

Combat: Eager to feed, blubbering idjits will attack anything that is not moving, provided it was, at some point, alive. They prefer warm meals to cold.

Confuse: The touch of a blubbering idjit causes a sudden, and often, uncontrollable state of melancholia coupled with depression. A victim of such an attack must make a save vs. Charm or be affected as per the confusion spell for one day. During this time, the victim will also weep incessantly, and have limited amnesia, rendering all class abilities and those of a purely non-physical nature, non-functional.

Entourage: A small group of blubbering idjits will attract the attention of other foul beasts, such as trolls or troglodytes. There is always a 10% of one to two trolls (of the appropriate type, determined by the Castle Keeper), an 80% chance of three to six troglodytes encountered, or a 10% of both such creatures encountered.

Stench: The odor produced by a blubbering idjit is potent and nauseating. Any creature that does not subsume its existence on refuse or carrion finds the odor to be extremely sickening. These creatures must make a successful Constitution check when within 150 feet, or produce copious quantities of emesis, affecting them dramatically. A creature so affected is treated as though Constitution were not Prime (a creature that did not have Constitution as Prime suffers a -4 penalty on all related saves) and further suffers a -2 penalty on attack rolls and Armor Class. This extreme nausea lasts for three minutes.
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Nym Freyasdottir
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Post by Nym Freyasdottir »

:) Very nice, Serleran. Any creature with a dun color which uses pseudopods and can create the production of emesis in others, well, that's a great find! ;)
The Gargoyle often makes his perch
On a cathedral or a church,
Where, mid ecclesiastic style,
He smiles an early-Gothic smile.

-Oliver Herford
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gideon_thorne
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Post by gideon_thorne »

Wow...neat. Im having convention flashbacks about writers pannels for some reason? ^_^
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