Seriously.
EDIT: Here are the map links:
Ground Level (Level 1)
http://basicfantasy.org/mapmatic2.cgi?c ... &mapid=194" onclick="window.open(this.href);return false;
Level 2A
http://basicfantasy.org/mapmatic2.cgi?c ... &mapid=196" onclick="window.open(this.href);return false;
Level 2B
http://basicfantasy.org/mapmatic2.cgi?c ... &mapid=198" onclick="window.open(this.href);return false;
Level 3, 4, 5
http://basicfantasy.org/mapmatic2.cgi?c ... &mapid=208" onclick="window.open(this.href);return false;
Dungeon Level 1
http://basicfantasy.org/mapmatic2.cgi?c ... &mapid=200" onclick="window.open(this.href);return false;
Dungeon Level 2
http://basicfantasy.org/mapmatic2.cgi?c ... &mapid=209" onclick="window.open(this.href);return false;
Dollhouse Level 1
http://basicfantasy.org/mapmatic2.cgi?c ... &mapid=203" onclick="window.open(this.href);return false;
Dollhouse Level 2
http://basicfantasy.org/mapmatic2.cgi?c ... &mapid=204" onclick="window.open(this.href);return false;
Okay, so here's the deal: An upcoming adventure (though thankfully not the next adventure) for my "A" group will be a foray into Castle D'Angelo. Here's the plot leading up to it, and sorry if it's a bit verbose; GMs will have to adapt quite a bit to make it fit their own worlds, and I make no apology for that.
SO... here's where I want to start. I need to work out the members of the family (not too many of them, but neither too few); then, I need to draw a map and begin stocking it. Knowing who lives here will help in designing a castle large enough for all of them.Enterone (en-ter-own) is ruled not by a king, but by the Regency Council. Years ago, the last king, Gallus Oberon, left no heir to his throne; he did this deliberately, as he was a believer in democracy. Sadly, no one else in Enterone really believed such a system could work, so despite his final orders to create an elected council to rule the country, the hereditary nobility continued to rule their individual fiefdoms under the control of the Regency Council.
Recently, Lord Jarvan Margrave, a landless noble and wizard of the dishonored house of Margrave, has discovered a way to fool the ancient Orb of Regency into recognizing him as a legitimate heir to the throne of Oberon. His method is so clever that he is sure that any lesser mage or priest will be unable to discover it, thus allowing him to take the throne and become the next King of Enterone.
But among the six members of the Regency Council is Duke D'Angelo. Pons III, Duke D'Angelo, is a great wizard like all his predecessors. The exploits and power of the house of D'Angelo are well known and stretch back more than a thousand years to the time when Roland D'Angelo founded the duchy, then a mere barony, in the lawless northwestern frontier of Enterone. Jarvan knew that the Duke would see through his ruse, so he plotted to prevent it. Fortunately, only five of the six Regency Council members were required to form a quorum; after biding his time until the Duke returned from the capitol to his own duchy, Jarvan sent him a gift.
The clockwork man, obviously the work of the ancient Wizard of Clocks, arrived at the front gate of Castle D'Angelo unaccompanied, bearing a letter with the seal of Duke Tarkan. The letter informed Duke D'Angelo that the clockwork man was a recently-discovered artifact in need of refurbishment, and as Duke Tarkan did not have a wizard of adequate skill, he had turned to the house of D'Angelo to complete the repairs.
So the clockwork man was led into the castle and taken to the private workshop of the Duke. When the Duke entered the presence of the machine for the first time, it responded by opening its chest and revealing a huge, cracked jewel.
The jewel was the prison of Khaadk, the demon who had previously caused havoc in the Duchy of Freestead. Jarvan had stolen the jewel from the keep of Freestead and placed it inside the clockwork man. As before, when the cracked jewel was exposed, a powerful force field appeared which allowed creatures to enter the castle grounds but not to leave. However, instead of turning the inhabitants to stone, this time the power of Khaadk drove them all mad.
The player characters must enter the castle, survive the various unpleasant events that will ensue, and secure the jewel again in order to free the Duke, his family and his subjects.
Some interesting facts: The guards of the castle are all women, no exceptions. This is in honor of Sara D'Angelo, younger sister of Roland, who was herself a warrior. Many if not most of these warriors are from other countries, where their choice of arms over "approved" feminine activities would make them outcasts. They are led by a virtuous woman warrior of Enteronean descent named Valor True. She was quite recently an adventuress, traveling with Sevras D'Angelo, the grandson of the present Duke; he is also present within the castle.
All the male members of the D'Angelo family are expected to learn magic, but there are surely a few who have not done so well; it's reasonable that there may be several family members who are quite old and yet still low level, and perhaps one or two who turned to alchemy when magic proved beyond their grasp. Similarly, all female D'Angelos (by birth, not by marriage) are raised as warriors, and again not all will find that entirely suitable. There should be at least one magic-using female D'Angelo, perhaps a niece to the present Duke; she was tolerated but considered odd among this odd company.
The wives of those male D'Angelos who are married may be magic-users (this would be preferable as a way to ensure that heirs might be more likely to be wizardly); also, it's entirely reasonable that some D'Angelo men might have taken wives from among their warrior-women guards.


