One of the problems that plagues all editions of D&D is the lack of decent dual weilding rules. In fact dual weilding is often times considered so potentially powerful that its deliberately made ineffective or at least significantly less effective than all other combat modes. I say no more of this, let's have some attempt at proper dual weilding in Dungons and Dragons! So with all that out of the way these are my simple little dual weilding rules.
"A good old one-two knock-out punch." When making an attack in melee a character or monster may follow through with another attack at a -3 penalty. However this off-hand attack comes into play only if the first strike hits.
"Two halves of a single weapon. Don't think of them as separate, because they're not. They're just two different parts of the same whole." Any character with at least a 13 to Dexterity can attack with two weapons in one attack. When doing this the attacker makes two to-hit rolls and choses the lower of the two, inflicting damage equal to both weapons if he hits. He instead uses the average of the to attack rolls at Dexterity 16 and makes only one hit roll at a Dexterity of 18+. This is the default weapon style for the hook sword.
[Classic D&D/BECMI] A dual-wielding system of my own
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Agrippa01
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[Classic D&D/BECMI] A dual-wielding system of my own
A Voyage Into the Fantastic a semi-old school/whatever I feel like blog.
Re: [Classic D&D/BECMI] A dual-wielding system of my own.
I like these. They are more about fighting styles than most two-weapon-style threads.
1. One-two follow-through: I can see this being done, but that extra attack at the end would open you up for counter attack. I'd modify it such that if you miss, the opponent gets a free back attack at you as if you retreated. But if you hit then he takes the damage and can't retaliate with a free attack.
2. Two strike as one: I can see this too, though more in an Oriental setting than an Occidental one. I like that you take the worse attack roll but get two damage rolls. Seems like a good trade-off. I don't think I'd use the 16+ and 18+ versions.
Any other techniques to add to the combat style menu? This is probably the best addition I've seen as far as combat options. Nice idea!
1. One-two follow-through: I can see this being done, but that extra attack at the end would open you up for counter attack. I'd modify it such that if you miss, the opponent gets a free back attack at you as if you retreated. But if you hit then he takes the damage and can't retaliate with a free attack.
2. Two strike as one: I can see this too, though more in an Oriental setting than an Occidental one. I like that you take the worse attack roll but get two damage rolls. Seems like a good trade-off. I don't think I'd use the 16+ and 18+ versions.
Any other techniques to add to the combat style menu? This is probably the best addition I've seen as far as combat options. Nice idea!
"OD&D is riddled with opportunities...." -waysoftheearth
