to you mighty Dungeon Master (and if
you are not a DM, what the hell are you doing
here?!), I would like to welcome
you personally to the Adventure
Modules section here at Dragonsfoot - the best
AD&D site on the net!
back as your section editor and I’m planning
to bring you many fresh and exciting additions
to your AD&D module library. We are going
to have so much fun – I can’t wait!
notice that there is material available from other
game systems; why you ask? Well they have been
included because many good adventures are based
on storylines rather than game mechanics, so please
feel free to browse and harvest those ideas.
course this section is kept active with contributions
from the roleplay community, so dig deep and send
me your modules… go on - you know you want
Rumors have reached the adventurers about the recent discovery of the legendary Throne of the Gods. This epic level journey will take the adventurers to places of unimaginable danger. But the adventurers may not be the only ones seeking this artifact. This adventure is for six characters of 15th level and up.
The legendary Tarrasque is on the rampage in Zanzia. He is destroying cities and towns all across the land and seems to be on a path towards Barrowmar.....the capital city. Even the keeps of the adventurers themselves may be in danger. But all is not lost. A reclusive sage may know of a secret weapon to use against the legendary monster. But the quests to make this device may be more dangerous than facing the Tarrasque!
This is an epic level adventure intended for the highest level characters. A party of six or more characters of very high levels may have a chance to complete this adventure.Methods for adjusting the adventure for varied party strengths are presented.
Strange lights and sounds have been heard in the skies over the Barbarian Lands north of Zanzia. Long ago the Ancient Dunars settled this continent. It has long been believed that buried somewhere beneath the ice in the arctic wastelands of the Barbarian Lands there might be clues to their existence and why they disappeared so long ago. This adventure is a possible sequel to ZA5: Flayers of the Mind. It is for six to eight characters of 8th to 10th levels of experience.
Welcome to Barrowmar, the capital city of the the land of Zanzia. This download contains all the information a DM will need to bring the city to life, and includes the main city resource, a map pack and a separate supplement of shops and businesses. This download can be used to supplement the "ZC1: The World of Zanzia" campaign resource, plus the Zanzia adventures (indicated by the 'ZA' code), which are all available here on Dragonsfoot.
Can you unravel the riddles and find the truth of The Patchwork men, and their dark secret, before the world succumbs to evil? An adventure for character levels 6-9. It is highly recommended that the Mubar Runes field guide download is available for your players.
The crown of the queen of Zanzia has been stolen! The culprit has escaped into the astral plane. Heroes are needed to chase down this villain and recover this priceless artifact. Only brave and powerful adventurers of at least 10th to 15th level could possibly successful in this adventure.
The adventurers find themselves outside of a set of caves in the Dragon Teeth Mountains. They do not remember how they got here or why they came. But they feel drawn by the psychic energies from within the cave and feel compelled to explore them. This is an AD&D psionics adventure for 4-6 characters of from 7th to 10th level of experience. At least one or two characters from the party should have psionic abilities. Pre-generated characters are provided.
A mysterious castle has appeared on a mountain near the capital city of Zanzia. The king is alarmed by this development and has summoned the best and bravest adventurers in the land to investigate this castle. This is an epic level adventure intended for those characters that are a minimum of 20th level of experience. Powerful new creatures and magic items will be encountered in this adventure. Challenges worthy of those of the highest levels of skill will make this adventure a dangerous one for even the most powerful adventurers.
The Great Druid of Zanzia has summoned adventurers to the standing stones near the city of Barrowmar. He is very concerned about one of his initiates who has disappeared in the Dark Forest north east of the city. The initiate has lived there for some time but has not been heard from for weeks. Strange reports have been coming in about bizarre creatures and plants in the forest. Multi-headed creatures and plants that walk, talk and move have been reported. Something dire has happened in the forest and the Great Druid wants the adventurers to investigate these strange reports. An adventure for characters of 7th to 9th Level.
For centuries Zanzia has been ruled by one king. But long ago there were many kings who fought for control of this vast country. One great warrior king won control over the country after defeating all of the others in battle. Although they were his enemies Pom Laven built a great tomb for his former adversaries. It was hidden in the southern swamp land of Zanzia away from the preying eyes of tomb robbers. It had been lost for centuries but has recently been discovered again.Only the bravest adventurers dare explore the tomb. The riches of ancient Zanzia await them in these halls. An adventure for characters of level 3-6.
This module is the fourth and final in the Her Dark Majesty series, following Where the Fallen Jarls Sleep (DF18), Beneath Black Towen (DF21) and Stormcrows Gather (DF24). The Land of Song needs to be saved one last time, from Her Dark Majesty herself! An AD&D Adventure for Characters Levels 6-8.
A few weeks ago a ship was wrecked off the hamlet of Har's Point. Rumours abound that the ships was carrying wealth, and the unhappy spirits of the dead sailors walk the nearby beaches. A 1st edition
Advanced Dungeons & Dragons adventure
designed for 4-6 player characters of levels 2-4
(about 12-16 character levels).
A small farming community is plagued by thievery and the mayor is powerless to stop them! Who or what is
behind these crimes? Brave and inquisitive adventurers are needed to solve the mystery and bring peace to
the people of Bemuen. An Adventure for character levels 1-4
Game System : First Edition AD&D Downloads : 17162
Along the road in a distant location is a village with no name but with citizens under siege by a gang of evil rogues, adventurers and rubes. Who will confront these men and their leaders? And what twist of fate
awaits the PCs?
The Village with No Name is an AD&D 1st Edition Adventure for a party of 1st-to-3rd level adventurers. It is the ﬁrst instalment in a multi-part series of adventures. It can be played separately or as part of the larger series.
Game System : First Edition AD&D Downloads : 24414
Far to the North, in the upper reaches of the land of dread Iuz, lies one of the possible resting places of the ancient evil sorcerer, Acererak. Rumored to lie inside are deadly traps and terrific treasures, but all pales in comparison to the awesome power of the Demi-Lich.
This module is one of a series of adventures created in homage to the deadliest adventure ever created, The
Tomb of Horrors! An Adventure of characters of level 10-14
Game System : First Edition AD&D Downloads : 17130
Centuries ago the White Watch defended the land. Then it fell and it's location was lost... until now. Who knows what treasures could be found in its depths. An adventure for a party of 6, of levels 5 to 8.
Game System : First Edition AD&D Downloads : 14173
The dungeon level presented here can be used as a standalone introductory level in any campaign world but was
specifically designed to be compatible with the fan made Castle of the Mad Archmage material produced by
Joseph Bloch. Enjoy, and may your adventures inside the dungeons of the castle be memorable ones.
Game System : First Edition AD&D Downloads : 14163
The sleepy hamlet of Rashtan has experienced a boom, and has transformed into a bustling village overnight. This supplement is used as a setting in the HM module series, but can easily be used as a village in any campaign world.
Game System : First Edition AD&D Downloads : 11730
This is the third adventure in the Her Dark Majesty quadrilogy, following on from Beneath Dark Towen and Where the Fallen Jarls Sleep. Can you save The Land Of Song from the evil that threatens to overwhelm it.
Game System : First Edition AD&D Downloads : 15440
Return to the border village of Goblins Tooth, for another excellent and much anticipated adventure by Lorne Marshall. This initial release will be replaced at a later date with a covered version, but the module itself is complete.
Game System : First Edition AD&D Downloads : 33798
Journey to the border village of Goblins Tooth on the very outskirts of human civilization and discover high adventure!
The first instalment “Moonless Night - The Defense of Goblin’s Tooth” gets the story well underway and even better is that there are five great scenarios in total. Brilliantly written by Lorne Marshall it’s perfect for players and DM’s to get started playing 1st Edition AD&D!
Game System : First Edition AD&D Downloads : 67194
The Legend of the Stronghold of Arolon.An introductory module set in the province of Karathfen, a campaign setting to be explored in a series of linked modules. Suitable for 4 to 6 characters of 1st level. Designed specifically to recapture the old school spirit of D&D.
Being dropped into the middle of a strange and eerie island, your adventurers have to fight for their lives to escape the evil that inhabits this weird island.
Full adventure time plan, guides for the use of music,maps, hand outs and detailed information for the DM are included in this special adventure.
A perfect introduction into the Ravenloft world or just to add some darkness into your current campaign world.
Game System : AD&D - First Edition Downloads : 52564
Send your characters on a trip to the Temple Diancecht in this great adventure with a mystery to solve and holy items to gather. This is the first adventure contributed by Lawrence Mead and Edward Winter and it's well worth downloading and playing.
Game System : AD&D - First Edition Downloads : 36069
Deep in the Rose Wood the leprechaun Venypep waits with hateful desperation to meet the adventurers who have cost him so much. This is the third adventure in the WL series. The adventure is intended for 2-6 players of levels 3-8 (added together should come close to 20 levels).
Congratulations!! Someone in your party won/found/bequeathed a deed to a warehouse inside the protective walls of Illanter, City of Broken Swords. Another bonus, while visiting said warehouse, you are invited to the mysterious Kellerin's Rumble, an annual gambling event. Your group is the talk of the town! Gossip and rumors are flying around the city about the event...and YOU. Let the games begin! An OSR adventure for Levels 3-5. (For those interested, a POD version is available at Drivethrurpg.)
The Baron Rode Inn has always been a welcoming sight to weary travellers. But now the Leprechaun Oslo Veneypep has decided to change all that. An adventure for 1 to 6 players, levels 2 to 6 (12 levels in total).
Game System : Second Edition AD&D Downloads : 1139
The village of Tower Hill has become victim to series of pranks, each getting more deadly. Can your adventurers save the town from it's assailant? An adventure for 1 to 6 players, levels 2 to 6 (12 levels in total).
Game System : Second Edition AD&D Downloads : 1281
Baron Paschall died without revealing the location of his vast fortune. Can you find it before your group is overrun by creepy undead wallcrawlers? Find out in this horrific fantasy adventure for 4-6 Seasoned heroes.
The much anticipated Guide to DragonStone is now available to download. Within you will find everything you need to start your own adventures in the area of DragonStone, with places people and organisations of the area detailed.
Game System : First Edition AD&D Downloads : 26722
A set of tables too allow LLs to model the effects of dangerously low INT and WIS scores. They can be used to force the hand of players who refuse to diligently roleplay, to punish players who fail to amuse the LL and provide an enjoyable adventure, or simply to inject some whimsy and randomness into a stale session.