On behalf of Dragonsfoot,
welcome to the First Edition Advanced Dungeons
And Dragons Section.
This entire section has been
devoted to players, and referees. Our aim is to
provide help, assistance, guidance, enhance story
lines, and overall make your game better.
Please note that this entire
section is kept alive by folks just like you,
who contribute their material. So help keep Dragonsfoot
alive by sending in your feedback, links, adventures,
game worlds, and contributions.
Why not check out Footprints, Dragonsfoot's very own e-zine.
It's packed full of mini-adventures, monsters, magic and much more. You can find it at www.dragonsfoot.org/ft.
(Please note that there are
more new character sheets available in the Character
Sheet section. Just click on the link on the right
and enjoy!)
Check out the Simulacrum Games section for compatible retro-clone material.
Crossroads of Chalden takes place near the barbarian lands of snow and ice. The people are gruff and suspicious of outsiders, and to folk from other lands they seem introverted and superstitious. First written back in 1986, this Dragonsfoot publication is a ready-to-play module with an introduction to a new world for First Edition Dungeons & Dragons. Plenty of information to flesh out the world in which Chalden lies, or to place it within the World of Greyhawk. Included is also helpful hints for new DMs in how to run and adjudicate the module. An AD&D adventure for Characters Levels 2-3.
Your player characters have escaped the Underdark only to find themselves in a twisted labyrinth that only a demented mind could conceive. Can the party maintain their sanity long enough to overcome this twisted place? An adventure for Characters Levels 8-10. This is the third adventure of the Tokenheimer Trilogy, all of which are available to download at Dragonsfoot (LT1, LT2, LT3).
After being banished deep underground your party has only one option; get out of the Underdark alive. Can your adventurers survive long enough to escape from the boughs of the Earth? An adventure for Characters Levels 10-12. This is the second adventure of the Tokenheimer Trilogy, all of which are available to download at Dragonsfoot (LT1, LT2, LT3).
A strange artefact is discovered by your party. Its ghostly inscription leads them to an experience like no other. Can your adventurers keep their sanity long enough to escape this deadly adventure? An adventure for Characters Levels 10-12. This is the first adventure of the Tokenheimer Trilogy, all of which are available to download at Dragonsfoot (LT1, LT2, LT3).
Crossroads of Chalden takes place near the barbarian lands of snow and ice. The people are gruff and suspicious of outsiders, and to folk from other lands they seem introverted and superstitious. First written back in 1986, this Dragonsfoot publication is a ready-to-play module with an introduction to a new world for First Edition Dungeons & Dragons. Plenty of information to flesh out the world in which Chalden lies, or to place it within the World of Greyhawk. Included is also helpful hints for new DMs in how to run and adjudicate the module. An AD&D adventure for Characters Levels 2-3.
For more than a thousand years the Dark Citadel guarded the mountain pass between Orcs and Men. After many attempts to lay siege to the citadel the Dwarven defenders finally were overwhelmed. It is said that mighty warrior holding a black spear given to him by his god led the attack and sacked the fortress. Now nothing but ruins remain. The Orcs and Goblins seem to have lost interest in the place. Rumors persist, however, about the riches left behind in the caverns below the citadel. The Dwarves were known to produce gems which they sold all across the land from mines below the citadel. This is a Mega-Dungeon. However, it is not your standard, Mega-Dungeon. This one is more horizontal than vertical. It follows a river deep into the earth reaching the Underdark and other foul places beneath the surface. There are 25 "levels" and 30 maps provided. Quite a few new magic items and new monsters are also offered.
Your ship has come across a strange island where none should be. Are you brave enough to explore this strange, unsettling place? A Cthulhu Mythos based adventure for characters of at least 10th level.
On the Equinox, a sacrifice of grain is offered to the Nature Goddess. However last year, during the ceremony, a horrid demon arose, demanding tribute. It did not want grain, but gold and gems! The friar made a stand, but it was not enough and now the hamlet is terrified! Will a band of heroes have the guts to face the Equinox Demon? An adventure for 4-6 characters, level 1-3
This adventure continues on from S9: Ransom of the River Boat Queen, also available for download here. Can the adventurers save an innocent woman from slavery. An adventure for characters of levels 6 to 10.
It is well known that the former Lord Mayor of Greyhawk was once a powerful wizard. He was, perhaps, the most powerful mage in all of Oerth at that time. It is also well known that he was quite eccentric. Some might even call him mad. But he was acknowledged by even his rivals for being the most learned among them in the arts of magic. Do you have what it takes to find the lost tome of the mad mage? An adventure for characters of level 8 to 10.
Game System : First Edition AD&D (Greyhawk) Downloads : 3818
With the slavers of the Pomarj defeated, the weary adventurers are left little time to rest when they receive a message from one of the nobles of the land begging them to come to her aid. This adventure is created to be a link between the TSR Slavers and Giants adventure-modules (A1-4 and G1-3), and is designed for characters of levels 5th through 9th, using either pre-existing characters or the pre-generated ones contained within. Part 2, S10: Rescue on the Jotens, is available for download here
Something weird has occurred at a tower near the village of Mittik. The villagers are scared of whatever twisted the building into such a grotesque shape but are also concerned about the Phweeddle brothers who inhabit the tower. Do your player characters have the stomach to investigate the tower? A 1E adventure for 3-4 characters of level 2-4.
The adventure that began in the village of Hogg Bottem has taken a strange turn. A simple quest that led the characters to an oddly quiet community, became and expedition in search of a missing priest, and more. This is the third installment of the Minotaur Marshes trilogy. The first two installments are N6: Mass for the Missing Priest and N7: Mystery Beneath the Church. An AD&D adventure for characters of level 1-3.
This is the second part of the Minotaur Marshes trilogy, which began with N6: Mass for the Missing Priest. The characters continue to uncover the secrets of the town of Hogg Bottem. An AD&D adventure for characters of level 1-3.
The village of Hogg Bottem has fallen on hard times. Can the adventurers return the village to it's previous prosperity? An adventure for 5-9 characters of 1st level. Updated October 2019 with improved maps and minor corrections.
What you think you know about dragons is about to be put to the test. Many have entered the warrens, smug in their belief that they were more than capable of dealing with what awaited within. Few have returned, with those being so traumatised they could not coherently report the horrors that they had faced. Dare you, now, follow in their tracks. An adventure for character levels 10-14 (includes pre-generated characters)
The war with the lesser giants has waged for many years, and now hope is at hand with the discovery of information on the whereabouts of the artifact know as Giant's Bane. The war can be won, if you can persuade the goodly Storm Giants to part with it. An adventure for 4 to 8 characters of levels 12 to 15.
Rumors have reached the adventurers about the recent discovery of the legendary Throne of the Gods. This epic level journey will take the adventurers to places of unimaginable danger. But the adventurers may not be the only ones seeking this artifact. This adventure is for six characters of 15th level and up.
Game System : First Edition AD&D Downloads : 16132
Black Marsh is a large wilderness area, most of it unknown and unexplored. Over the years many explorers have entered the marsh never to be heard from again. Those that have returned brought back tales so outrageous that people thought the explorers were insane. Rumors about the Black Marsh tell about a treasure trove hidden somewhere in its depths. Does your party have what it takes to survive this dreaded place? An adventure for 4-6 characters of Levels 10-14.
The legendary Tarrasque is on the rampage in Zanzia. He is destroying cities and towns all across the land and seems to be on a path towards Barrowmar.....the capital city. Even the keeps of the adventurers themselves may be in danger. But all is not lost. A reclusive sage may know of a secret weapon to use against the legendary monster. But the quests to make this device may be more dangerous than facing the Tarrasque!
This is an epic level adventure intended for the highest level characters. A party of six or more characters of very high levels may have a chance to complete this adventure.Methods for adjusting the adventure for varied party strengths are presented.
Strange lights and sounds have been heard in the skies over the Barbarian Lands north of Zanzia. Long ago the Ancient Dunars settled this continent. It has long been believed that buried somewhere beneath the ice in the arctic wastelands of the Barbarian Lands there might be clues to their existence and why they disappeared so long ago. This adventure is a possible sequel to ZA5: Flayers of the Mind. It is for six to eight characters of 8th to 10th levels of experience.
Welcome to Barrowmar, the capital city of the the land of Zanzia. This download contains all the information a DM will need to bring the city to life, and includes the main city resource, a map pack and a separate supplement of shops and businesses. This download can be used to supplement the "ZC1: The World of Zanzia" campaign resource, plus the Zanzia adventures (indicated by the 'ZA' code), which are all available here on Dragonsfoot.
Something evil has descended at the extreme border of the kingdom. Villages are being attacked and citizens are being killed. Some rumors say a coven of witches is responsible for the terror. Other rumors link the attacks to creatures that came from depths of hell. A group of hardy adventurers is needed to stop who or what is behind the attacks. An adventure for Characters Levels 9 to 12.
Can you unravel the riddles and find the truth of The Patchwork men, and their dark secret, before the world succumbs to evil? An adventure for character levels 6-9. It is highly recommended that the Mubar Runes field guide download is available for your players.
The crown of the queen of Zanzia has been stolen! The culprit has escaped into the astral plane. Heroes are needed to chase down this villain and recover this priceless artifact. Only brave and powerful adventurers of at least 10th to 15th level could possibly successful in this adventure.
Enter the exciting world of Zanzia, a campaign setting for First Edition AD&D, and the setting for the adventures by Joseph Mohr available here at Dragonsfoot (indicated by the 'ZA' code).
The young dwarves, having found the runestone map in THE OLD DWARVEN MINE (OB5) showing them the location of THE LOST MITHRAL MINE, set out to reclaim the mine for themselves. An all dwarf adventure for second level characters.
The adventurers find themselves outside of a set of caves in the Dragon Teeth Mountains. They do not remember how they got here or why they came. But they feel drawn by the psychic energies from within the cave and feel compelled to explore them. This is an AD&D psionics adventure for 4-6 characters of from 7th to 10th level of experience. At least one or two characters from the party should have psionic abilities. Pre-generated characters are provided.
A mysterious castle has appeared on a mountain near the capital city of Zanzia. The king is alarmed by this development and has summoned the best and bravest adventurers in the land to investigate this castle. This is an epic level adventure intended for those characters that are a minimum of 20th level of experience. Powerful new creatures and magic items will be encountered in this adventure. Challenges worthy of those of the highest levels of skill will make this adventure a dangerous one for even the most powerful adventurers.
The Great Druid of Zanzia has summoned adventurers to the standing stones near the city of Barrowmar. He is very concerned about one of his initiates who has disappeared in the Dark Forest north east of the city. The initiate has lived there for some time but has not been heard from for weeks. Strange reports have been coming in about bizarre creatures and plants in the forest. Multi-headed creatures and plants that walk, talk and move have been reported. Something dire has happened in the forest and the Great Druid wants the adventurers to investigate these strange reports. An adventure for characters of 7th to 9th Level.
For centuries Zanzia has been ruled by one king. But long ago there were many kings who fought for control of this vast country. One great warrior king won control over the country after defeating all of the others in battle. Although they were his enemies Pom Laven built a great tomb for his former adversaries. It was hidden in the southern swamp land of Zanzia away from the preying eyes of tomb robbers. It had been lost for centuries but has recently been discovered again.Only the bravest adventurers dare explore the tomb. The riches of ancient Zanzia await them in these halls. An adventure for characters of level 3-6.
The young dwarves are restless and bored and longing, like all dwarves, for some adventure. The local blacksmith suggests the young ones form an adventuring party and go explore the old abandoned mine on the mountain overlooking town. An all dwarf adventure for first level characters.
Are you hero enough to defeat the evil of the priests of chaos? An AD&D adventure for characters of level 2 to 4. Update: April 2020, a Fantasy Grounds module for this adventure can be found here.
Game System : First Edition AD&D Downloads : 11557
This module is the fourth and final in the Her Dark Majesty series, following Where the Fallen Jarls Sleep (DF18), Beneath Black Towen (DF21) and Stormcrows Gather (DF24). The Land of Song needs to be saved one last time, from Her Dark Majesty herself! An AD&D Adventure for Characters Levels 6-8.
The people living in and around Fort Kraken are starving and they need your help in determining the cause of this famine so it can be stopped. Do your player characters have the mettle to end this tragedy? An adventure for Characters Levels 5 – 9.
Rumours abound about the mysterious island that appears in the lake. Rumours about fabulous hidden treasure and deadly mist dragons. An adventure for character levels 6-8.
Decades ago Cold Drake Canyon was renowned for the silver mined by the dwarves. Now the silver trade has shrunk to a trickle, but rumours still abound of the hidden wealth to be found there. A mini-setting for character levels 1-8. Updated April 2016 to include extra, higher quality, West Keep maps.
What lies inside the ancient barrow of the moon druid Arasgain? Only those of stout heart should endeavour to survive the perils inside. An adventure for character levels 2-4.
This is the Kroten Adventures manual for the L5 module, providing five adventures in an around the town of Kroten on the Lendore Isles.
This manual is the second in a three book set:
L5A: The Kroten Campaign Guide
L5B: The Kroten Adventures (this file)
L5C: The Kroten Campaign Companion
Also available:
L5 Map Set.
Game System : First Edition AD&D Downloads : 17215
This is the Kroten Campaign Companion for the L5 module, providing new rules, weapons, armour, gods, clerical abilities, magic items, spells and monsters.
This manual is the third in a three book set:
L5A: The Kroten Campaign Guide
L5B: The Kroten Adventures
L5C: The Kroten Campaign Companion (this file)
Also available:
L5 Map Set.
Game System : First Edition AD&D Downloads : 13037
Can you find the tomb of the evil necromancer Rakoss, who vanished long ago? An adventure for 3-6 characters of levels 4 to 6. Revised and updated May 2016.
Game System : First Edition and all Old School RPGs Downloads : 12887
The lich Azal'Lan ruled his people with an iron fist, that is until his enemies marched against him and he was forced to flee and was never heard of again. An AD&D adventure for 5-9 characters of level 4-6.
Game System : First Edition AD&D Downloads : 10360
A league away from Crystal Shores and across the Border Hills is the small town of Feastelburg. This town is a hub of caravan activity between the humans and Dwarves. While trading had been robust, the caravans have recently come under attack in Skull Pass by humanoids and their ogre leader Roark. The word has been put out for adventurers and for a bounty on the humanoids! This adventure is suitable for a party of 2-4 level adventurers and is a continuation of the Filbar series.
The small village of Crystal Shores is under a terrible curse, the villagers are growing sick and turning into zombies! An adventure for 1st level characters.
Game System : First Edition AD&D Downloads : 14004
A few weeks ago a ship was wrecked off the hamlet of Har's Point. Rumours abound that the ships was carrying wealth, and the unhappy spirits of the dead sailors walk the nearby beaches. A 1st edition
Advanced Dungeons & Dragons adventure
designed for 4-6 player characters of levels 2-4
(about 12-16 character levels).
A small farming community is plagued by thievery and the mayor is powerless to stop them! Who or what is
behind these crimes? Brave and inquisitive adventurers are needed to solve the mystery and bring peace to
the people of Bemuen. An Adventure for character levels 1-4
Game System : First Edition AD&D Downloads : 21561
Along the road in a distant location is a village with no name but with citizens under siege by a gang of evil rogues, adventurers and rubes. Who will confront these men and their leaders? And what twist of fate
awaits the PCs?
The Village with No Name is an AD&D 1st Edition Adventure for a party of 1st-to-3rd level adventurers. It is the first instalment in a multi-part series of adventures. It can be played separately or as part of the larger series.
Game System : First Edition AD&D Downloads : 30382
An Adventure Module for
Original and First Edition Roleplaying Games & Their Simulacra. Suitable for a Party of 4 to 8 Player Characters, Level 5 to 9.
Game System : Original and First Edition Roleplaying Games & Their Simulacra Downloads : 31149
Far to the North, in the upper reaches of the land of dread Iuz, lies one of the possible resting places of the ancient evil sorcerer, Acererak. Rumored to lie inside are deadly traps and terrific treasures, but all pales in comparison to the awesome power of the Demi-Lich.
This module is one of a series of adventures created in homage to the deadliest adventure ever created, The
Tomb of Horrors! An Adventure of characters of level 10-14
Game System : First Edition AD&D Downloads : 22930
Centuries ago the White Watch defended the land. Then it fell and it's location was lost... until now. Who knows what treasures could be found in its depths. An adventure for a party of 6, of levels 5 to 8.
Game System : First Edition AD&D Downloads : 18084
A thick mist, a splash heard in the distance, the lure of treasures untold... Welcome to The Banked Swamp, an adventure for a low-level party, that can be dropped into nearly any campaign.
Game System : First Edition AD&D Downloads : 19237
The story of HM1 (The Disappearance of Harold the Hedge Mage) and HM2 (The Hunt for Istan) continues in this new adventure. For four to six characters of levels six to eight.
Game System : First Edition AD&D Downloads : 11361
The dungeon level presented here can be used as a standalone introductory level in any campaign world but was
specifically designed to be compatible with the fan made Castle of the Mad Archmage material produced by
Joseph Bloch. Enjoy, and may your adventures inside the dungeons of the castle be memorable ones.
Game System : First Edition AD&D Downloads : 18495
A thief is loose in the town of Rashtan, can you stop them? This module is designed for four to six players of novice or intermediate skill using characters of first level.
Game System : First Edition AD&D Downloads : 15338
The sleepy hamlet of Rashtan has experienced a boom, and has transformed into a bustling village overnight. This supplement is used as a setting in the HM module series, but can easily be used as a village in any campaign world.
Game System : First Edition AD&D Downloads : 14864
The ancient halls of the long lost wizardpriest of chaos Belzir have been rediscovered. Can the party discover its secrets and find his legendary amulet? A module for 4-6 characters of levels 4-6.
Game System : First Edition AD&D Downloads : 14541
This is the excellent companion to the adventure L4 - Devilspawn, by Len Lakofka. It contains all you need to know about the Lendore Isles and running L4.
Game System : First Edition AD&D Downloads : 21797
This follow-up adventure to "The Disappearance of Harold the Hedge Mage" sees the PCs return to the village of Rashtan. An AD&D adventure for 4-8 characters Level 2-4.
Game System : AD&D - First Edition Downloads : 20498
This is the third adventure in the Her Dark Majesty quadrilogy, following on from Beneath Dark Towen and Where the Fallen Jarls Sleep. Can you save The Land Of Song from the evil that threatens to overwhelm it.
Game System : First Edition AD&D Downloads : 18721
This picture can either be
substituted for those that occur in the original Maze of Zayene Series, Part #1,
Prisoners of the Maze, the ART GALLERY encounter, or used as herein described
in an adventure of your choosing.
A malevolence darkens the northern reaches of The Land of Song. Can your group defeat the evil and bring peace. An adventure for characters of level 3-5.
Game System : First Edition AD&D Downloads : 34957
Return to the border village of Goblins Tooth, for another excellent and much anticipated adventure by Lorne Marshall. This initial release will be replaced at a later date with a covered version, but the module itself is complete.
Game System : First Edition AD&D Downloads : 37364
The much anticipated Guide to DragonStone is now available to download. Within you will find everything you need to start your own adventures in the area of DragonStone, with places people and organisations of the area detailed.
Game System : First Edition AD&D Downloads : 29579
Journey to the border village of Goblins Tooth on the very outskirts of human civilization and discover high adventure!
The first instalment “Moonless Night - The Defense of Goblin’s Tooth” gets the story well underway and even better is that there are five great scenarios in total. Brilliantly written by Lorne Marshall it’s perfect for players and DM’s to get started playing 1st Edition AD&D!
Game System : First Edition AD&D Downloads : 73129
The Legend of the Stronghold of Arolon.An introductory module set in the province of Karathfen, a campaign setting to be explored in a series of linked modules. Suitable for 4 to 6 characters of 1st level. Designed specifically to recapture the old school spirit of D&D.
Being dropped into the middle of a strange and eerie island, your adventurers have to fight for their lives to escape the evil that inhabits this weird island.
Full adventure time plan, guides for the use of music,maps, hand outs and detailed information for the DM are included in this special adventure.
A perfect introduction into the Ravenloft world or just to add some darkness into your current campaign world.
Game System : AD&D - First Edition Downloads : 56997
Moganville is a well documented community that can be inserted into any current AD&D game. Includes maps, descriptions of area and prominent people of the district.PDF in ZIP file.
Game System : AD&D - First Edition Downloads : 36101
Send your characters on a trip to the Temple Diancecht in this great adventure with a mystery to solve and holy items to gather. This is the first adventure contributed by Lawrence Mead and Edward Winter and it's well worth downloading and playing.
Game System : AD&D - First Edition Downloads : 39481
This volume contains the first three books of the saga. Detailing the arrival of the Blue Lord Vorgentah Panzerhand and the Green Lady Cymbria Carmundaw on an ancient and crumbled ruin of a world as they traverse the great spacial divide. Their aim was to find solitude and some bliss, to begin anew after countless years of conflict on the old world of their origin. They soon find their peace shattered; there before them is a fractured land needing restoration and rescue from the domination of evil overlords and forces beyond their imagination. Freeing the people of the Isles of Siriol, their thread of fate explodes into epic quests and finally, a full scale military conquest unearthing the strangeness of the unfamiliar realm. From their first meeting with Pelek, a spirit of the mountains to the return of the great Lysidril The Faerie Throne, the quest is detailed and memorable. Volume One contains the novels "Ymerodres" (Empress), Siglacol (Kissing Stones) and Lysidril which essentially completes the inception phase of the Stormpaintress Saga, an ongoing and evolving work.
This interesting article describes an alternative item fabrication mechanism for both First and Second Edition AD&D, bringing item fabrication within the reach of PCs.
Game System : First & Second Edition AD&D Downloads : 11649
A plethora of useful rules and clarifications for First Edition AD&D. Updated to version 3.3 on the 13th Feb 2016. A combat summary page download is also available.
Game System : First Edition AD&D Downloads : 13999
Never quite understood the full intricacies of the 1E combat system? Advanced Dungeon & Dragons Initiative and Combat Table (ADDICT) summarises all you need to know to run your combats as they should be. Also includes a french translation.
Game System : First Edition AD&D Downloads : 80066
Ever wondered where you read that adventure many years ago? This extremely useful index to the contents of DUNGEON magazine (up to Issue 81) should answer all your questions.
Game System : AD&D First and Second Edition Downloads : 10939
An interesting article proposing an alternative handling of Comeliness regarding age and sex of characters. Good advice for a more realistic use of this often ignored stat!
Choosing the right equipment can mean the difference between having a good adventure, and having one go sour. This guide hopes to help you kit yourself up correctly.
This article hopes to provide some advice on the prevention of and / or dealing with problem players.This article has had some very encouraging feedback.
Find out the basics in this guide to not just travel, but survival within the most interesting areas that players can explore - The great planes of existence! Pack your bucket and spade ;)
Another indispensable guide for any DM or player. Some suggested and tried out rules for both the player and DM to observe while playing your favorite RPG!
This first volume contains the Bounty Hunter, the Bravo, the Elven Protector Knight, the Monk-Acrobat, the Redeemer, the Templar, the Shade and the Temporal mage. Also contained are some optional rules for the Ranger and the Thief.
Game System : AD&D - First Edition Downloads : 79595
This download contains character sheets for each racial and class variation from Unearthed Arcana. These sheets ensure all the information you will need is at your fingertips and there is also plenty of space for your own notes. [Kary's Character Sheets is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Copyright Wizards of the Coast LLC]. Updated for corrections to barbarian character sheets and addition of bard sheets, August 2023.
This download contains character sheets for each racial and class variation in the PHB. These sheets ensure all the information you will need is at your fingertips and there is also plenty of space for your own notes. [Kary's Character Sheets is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Copyright Wizards of the Coast LLC]. Updated for addition of bard sheets, August 2023.
An extremely useful character spreadsheet with automated attribute lookup. Also includes a spell worksheet. Updated to v2 in May 2024 with corrections to thieves skills and hurled weapons.
Game System : First Edition AD&D Downloads : 10474
An alternative Fighters' to-hit table, following the suggestion in the DMG to let fighters advance by 5% per level rather than 10% every other level. Updated Feb 2016 to include alternative THAC0 charts for all classes and monsters as well as smoothed Saving Throw tables and a smoothed combat wheel.
Try these unusual character sheets to bring some 'old school' feeling back into your games. UPDATED: The zip file now contains 23 different character sheets.
Game System : First Edition AD&D Downloads : 57505
For those that just require quick sheets that can be imported into virtually any graphics program or word processor these sheets are for you!
They consist of 2 WMF files (front and back) within one ZIP file. Small, yet highly practical!
This zip file now also contains the files converted into both Word document and PDF format, for convenience.
This is a real corker of a sheet! Game testing for this form has gone very well; all players have taken to it very warmly. This sheet allows you to know exactly where your characters equipment is and what protection you have place on them. Also included is an area for detailing what are on your characters hands and what’s in their backpack. Combined with the Official DF Character sheet – it’s probably all you need!
This character sheet is a real gem. It will hold all the information you require for your 1st Edition Advanced Dungeons and Dragons game and more! This sheet has been very popular with all that have downloaded it and has attracted very high praise including “Highly Professional” to “Even better that the ones you can buy!”Download it now!
An alternative Fighters' to-hit table, following the suggestion in the DMG to let fighters advance by 5% per level rather than 10% every other level. Updated Feb 2016 to include alternative THAC0 charts for all classes and monsters as well as smoothed Saving Throw tables and a smoothed combat wheel.
This large hex sheet joins our mapping range after the smaller hex sheet proved to be so useful. Download now and you'll never need to buy hex paper again!Also available in Small and Medium!
Our smaller Hex sheets have been very popular, so we created a medium sized hex for all your mapping needs. Why buy when you can get it for free?Also available in large!
This form allows the Dungeon Master to record the characters key stats for up to 10 characters on each sheet. Perfect for quick reminders or henchmen records.
Why buy your hex paper when you can download this PDF and print off as much as you need. The sheet includes an area to record the title of the map and also provides a large mapping area.
This compendium contains the collated creatures from issues #1 to #25 of the Footprints e-zine, with a reference to the author and source issue for each creature. Over 100 creatures at your fingertips.
The bumper Silver Jubilee Issue #25 of the Footprints e-zine is finally here:
Contents
The Beginnings of the Brazilian RPG (article)
Behind the Fallen God (adventure)
Random Treasure (article)
Barbarian Homecoming (fiction)
Maps by Fingolwyn (maps)
The Watch Tower of Quasqueton (adventure)
Simulated Advancement for NPCs (article)
Turning Undead by the Numbers (article)
Cursed Valley (fiction)
Supernatural Diseases (article)
The Decays (monster)
New Monsters
Zero is an Apprentice's Best Friend - Zero Level Spells (article)
Colledician Magic Vol I (article)
New Magic Items
The Tenebrisic Orb (adventure)
Elvish Backgrounds (article)
The Ale of the Gods (fiction)
Forced Phantasmals (article)
Last Stand (adventure)
Archer/Archer-Ranger PC Class (article)
An Index of the D&D Works of Lenard "Leomund's Tiny Hut" Lakofka (article)
Knight (new class)
Gilded Dream of the Incandescent Queen (adventure)
Issue #24 of the Footprints e-zine is finally here:
Contents
The Experience Check (article)
Centaur Background (article)
Revisiting the Ghost Tower (article/adventure)
Shards from the Workshop (creatures)
Dwarf Backgrounds (article)
The Western Monk (class)
The Skald (class)
Performance Spells (article)
Ruins of the River Gates (adventure)
Dragonsfoot is proud to present issue #23 of the Footprints e-zine:
Contents
Lycanthropes with Class (article)
The Slayer (class)
Centaurs! More Than Just Horsing Around (article)
No Bones About It (adventure)
Basic Equipage and Supplies: Costs and Encumbrances (article)
A Digest Alchemical (article)
Human and Halfling Character Background Tables (article)
B11a: Priest's Errand (adventure)
The Eye of Ishur (fiction)
Shards from the Workshop (creatures)
Undead Immunities (article)
Citadel of the Carrion-Eaters (adventure)
Welcome to the most excellent issue 22 of our very own e-zine.
Contents
Charge It!(article)
Feelin' Trapped? (article)
Pulling Strings (adventure)
Treasure & Tables (article)
Systems & Swordplay (article)
Many a Quaint and Curious Volume of Forgotten Lore (article)
Prelude to an Adventure (fiction)
Blacktop Vale (adventure)
Welcome to the amazing bumper issue #21 of our very own e-zine.
Contents
New Character Races (article)
Combined Combat Chart (article)
How Much Experience Did We Get For That Dragon? (article)
Magical Miscellanea (magical items)
Glarck's Remote Spell Books (article)
Ride the Lightning! (MU spells)
Monsters of All Sizes (article)
The Wizard's Laboratory (article)
The Conjurer (new class)
The Lake Of Sorrows (adventure)
Welcome to the awesome issue 20 of our very own e-zine.
Contents
The Witch(class)
Create Food & Drink (recipes)
The Secret of the Wood of Dark Boughs (adventure)
The Thieves' Guild of Ravenar (article)
The Printing Press of Glarck (article)
The Goliath (race)
The Rat's Meow (adventure)
Weapon Type vs Armor Class (article)
Welcome to Issue 19 of Dragonsfoot's excellent e-zine:
Contents
Field Notes from Davendowns (article)
Kung Fu Monk (class)
Magic Items for Assassins and Other Dirty Fighters (article)
King Rat (monster)
Create Food and Drink (recipes)
Troubadour (class)
Into the Shrieking Hollow (adventure)
Ecology of the Cave Blinder (article)
Thorks (adventure)
Contents
The Cult of the Devourer (article)
A Riddle (article)
The Mired Cathedral (adventure)
Magic Items (article)
The Holy Sword (article)
Tribal Spellcasters revisited (article)
Creatures of the Tulgey Wood (article)
The Sorcerer (class)
An Unhealthy Obsession with Equipment (article)
Welcome to Issue 17 of Dragonsfoot's excellent e-zine:
Contents
Alternative Spell Casting Rules (article)
Death Dice (magic item)
The (false) Tomb of Horrors (adventure)
Teleport Trap (article)
The Werelord (NPC class)
Sword of Taunting +1 (magic item)
The Reconciled Ranger (class)
This is the superb issue 15 of Dragonsfoot's own e-zine:
Contents
Historically Resonant Coinage (article)
Haunted Inn of the Little Bear (adventure)
Vampire Bat (monster)
Powrie (monster)
Gift in Early and Late AD&D (article)
Ruminations of an Aging DM (article)
Random Phantom Generator (article/monster)
Give Your Cities Some Character (article)
This is the amazing issue 14 of Dragonsfoot's own e-zine:
Contents
The Necromancer (Class)
100 Names for Taverns (Article)
The Dead Down Below (adventure)
The Boggle (monster)
The Vulkodlak (monster)
Seasons in the Abyss (article)
Nolzur of Lendor (NPC)
Vampire Lords (part 2) (NPC Class)
My Kingdom for a ... (article)
The thirteenth edition of Dragonfoots’ superb e-zine.
Contents
The Houngan (NPC Class)
The Enchantment (Poem)
Tower of the Elephant (adventure)
Alien Versus ... Druid? (article)
New Mosters: Kzaddich and Tsalakian
Vampire Lords (NPC Class)
Contents:
Leomund’s Silken Squares (magic item)
New “Gygaxian” classes for your AD&D® game! Part Two - The Mountebank and the Jester
Feudal Social Hierarchy in AD&D (article)
Alternative Tables for Ability Adjustments (article)
Dinner is Served! (encounter)
Damned One (creature)
The Whipcord (creature)
Contents:
Four new “Gygaxian” classes for your AD&D® game! Part One - Mystic & Savant
New Vermin, by Stuart Marshall (monsters)
AD&D Ability Score Training and Improvement (article)
Lost Shrine of Tharizdun (adventure)
Choices (article)
The Ki-Mancer (class)
New Illusionist Spells
Waiting for My Check (article)
Contents:
Beyond Strength: Exceptional Abilities for AD&D (article)
The Church of Osprem (article)
Girdle of Elvenkind by Stephen Sofinski (magic item)
The Emperor’s Lost Army (adventure)
Feng-Huang (monster)
Raiju (monster)
Linnorm (monster)
Rusalka (monster)
Resonant Pass (fiction)
Leomund’s Wondrous Rings (magic items)
Taking the Mystery Out of the Orient (article)
Locks Come to Life (article)
Dragonsfoot is proud to present issue 8 of its Footprints e-zine.
Contents:
Variable Hit Dice for Monsters (article)
Secondary Skills (article)
The Chamber of Mull (fiction)
Humanoid Strength Ratings and Expanded Hit Dice Potential (article)
A Second Look: Crafting Items in 2nd Edition Advanced Dungeons & Dragons (article)
Wandering Monsters
The Ballad of the Phantasmal Vorpal Sword (article)
New Spells
Prism of the Shades (artifact)
Once again Footprints goes from strength to strength with issue 7. This issues contains the following goodies:
Contents:
Artisans (NPC class)
New Spells
Little Prayers (article/spells)
Cat Of Nine Lives (monster)
Boggarts! (article/monsters)
Scion Of Cthulhu (monster)
Spells for the Sophisticated Travelling Wizard
Clerics Turning Undead (article)
Random Encounters (article)
Master Encumbrance Guide (article)
Welcome to another feature packed issue of Footprints, with an adventure by Jim Ward, more articles by Len Lakofka, plus monsters, munchies and much, much more.
Contents:
The Ebony Tower (adventure)
The Clergy of Phaulkon (article)
Recipe for a Devil (article)
Hand of Incabulos (monster)
Those Who Crawl Below (monster)
Train to Improve Ability Scores (article)
Dead of Winter (fiction)
Create Food and Drink (munchies)
Pseudo Dragon (humour)
Dragonsfoot's e-zine brings you another packed issue, with material by Len Lakofka and Jim Ward, as well as spells, monsters, adventure and much more.
Contents:
The Lost Chalice Of Father Tomas (adventure)
The Nystul and Lendore Isle Campaign (article)
Suel Gods (article)
The Standard Bearer (fiction)
Vingotsky's Vile Vessel (spell)
The Sharp and Pointy Contest
Ghouloid (monster)
Ghastoid (monster)
Ogham (article)
Dragonfoot's excellent e-zine goes from strength to strength, with an issue packed full of monsters, curses and adventure. Just when you thought that it could not get any better!
Contents:
Watchers on the Whyestil (adventure)
The Nasty NPC Competitiion - Zoron, Thief of Lives
Magic Items in their Proper Place (article)
Nightflyers (monster)
"CURSES, foiled again" (article)
Felis Race [Cat Folk] (race)
Gravehound (monster)
Tree Squid (monster)
Gloom (monster)
Corpse Candle (monster)
The third excellent issue of Footprints is here, more excellent material, an adventure and a few nasty monsters to throw at your players over the holiday period.
Contents:
Stop The Goblin Raid (adventure)
The Nasty NPC Competition - The Thing
The Nasty NPC Competition - Delorn
Gigger (monster)
Allaru (monster)
Uttuku (monster)
Retherians (race)
Online Gaming:Play by Email (article)
UK4: When a Star Falls (review)
The second issue of Footprints is now available for download. This issue is bigger and better than the first, so get it now!
Contents:
"What Have I Got In My Pocket?" (article)
The Nasty NPC Competition - Jocasta The Black
Multiclasses as classes (article)
The Spell-Weaver (class)
The 5% Principle for Classic D&D (article)
Gaunt (monster)
Protolich (monster)
Issue 1 of Footprints is now available for download, an e-magazine published and supported by Dragonsfoot and is dedicated to Advanced Dungeons & Dragons.
Contents:
Keeper Of The Old Faith (adventure)
The Weight Of Coins in AD&D (article)
Critical Hits & Fumbles (article)
The Raveger (fiction)
A Second Look: The Mask (class)
Fly Horror (monster)
Guardian Of Light (monster)
N1: Against The Cult Of The Reptile God (review)
Jerry Leonard's outstanding Full Moon story is re-released on our new site after many emails asking where it has gone.An excellent read for all. Highly recommended.
This is the first in a series documenting the castles of the world of Glofeyne. Introducing Twruchel Castle (‘High Tower’) and providing information and floorplans for it's integration into your adventures.
Furnish your roleplay floorplans with the help of the latest fantastic new offering from our Floorplans section.
You can now download the first Mapping Pack full of individual items pre-drawn by our expert mapper Jim Lassiter.
Scott Rowley has produced this great AD&D world that can be used in any RPG game with ease. This download has a complete world map and a page of description that will help you get the basic idea. Run with it! - Have fun, add your own ideas, isn't that what AD&D is all about?
Dare you try and find your way through this maze of angled rooms and twisting ways?
What kind of sick mind built this place anyway? Come in and find out.
A more upscale inn for the whole family. Just be carefull of the people in the next room, no they’re not staring at you from the upstairs balconey… they're not smiling quietly to themselves either.
A large towering edifice. Is it new or used? Beware whoever may be living inside, for you can see far from the battlements. And the main tower looms over all…
Another tiny cramped pub for that after work mug of ale. He may be open or not, depends on how busy he is in the cellars, hopefully brewing ale and not trouble.
Just your typical magic shop located on the corner of magic & vine. Don’t be rude and try to come in any other way but the front door either. View quietly, choose quickly, pay promptly and leave immediately for the shop may not be there tomorrow.
Located on a small outcropping of rock in the middle of a river. This is a small but defensible tower. Access is by both inland and to the sea due to the outflow from the interior swamplands and the inflow from the sea. Dare you disturb the owners?
Brave the dimly lit narrow alleyways to enter here – or come in through the front door. Either way, there’s good food and drink to be had. Possible secrets as well.
Although Clive’s wife got the other half of the business in the divorce settlement, he’s doing ok. He manages by renting out the spare rooms to whoever needs them. No questions asked, as long as they pay first. He also has another income… he may get the other half of the business back after all….
An above average tavern that’s open year round for any kind of business. Come in to rest your well traveled bones or make plans in the dimly lit “Dark Walk” of the cellars. As always, watch the balconies above you…
Game System : Fantasy RPG resource Downloads : 30637
Over a hundred new monsters to add to your AD&D games, drive fear into the hearts of your players with new demons, dragons, giants and other original monsters.
Put some new depth into your Advanced Dungeons & Dragons game with one of the new Acid Vampires or the ever-so sweet and cuddly Eh-Oh; ah! Those sharp rows of teeth! – Not to mention the Ethereal Stalker, the wonderfully dangerous Gnome Fisher – oh and never underestimate that Spider Plant in the corner of the garden! And try not to have nightmares about Werebadgers!In all 32 NEW monsters for your enjoyment!
Congratulations!! Someone in your party won/found/bequeathed a deed to a warehouse inside the protective walls of Illanter, City of Broken Swords. Another bonus, while visiting said warehouse, you are invited to the mysterious Kellerin's Rumble, an annual gambling event. Your group is the talk of the town! Gossip and rumors are flying around the city about the event...and YOU. Let the games begin! An OSR adventure for Levels 3-5. (For those interested, a POD version is available at Drivethrurpg.)